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Why are we trying to make 1st level PCs tougher?
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<blockquote data-quote="Nonlethal Force" data-source="post: 3699845" data-attributes="member: 35788"><p>Yes, yes. Let's always blame the DM again. Or at least reduce everything to the worst case bad luck scenario. Nevermind there are players out there that are solely interested in combat because it means they get to roll dice and that's "the fun part of the game." Players who won't back down from a challenge because it means one less opportunity to rol the dice.</p><p></p><p>I know your point is legit, and there are bad DMs out there. But I have seen far more bad (read:unrealistic about their character) players than bad (read: unrealistic about a CR of an encounter) DMs. Actually, to make that as truthful as possible I should say I've seen more DMs with a better grasp on what the party can handle than players with a good grasp on what they can really handle. Bad luck aside, I'd typically rather trust my DM with the life of my character than the schmo playing beside me. And, maybe that's just my experience. If it is, I'll gladly take it, because it means I've had awesome DMs.</p><p></p><p></p><p></p><p>And that is not what I said at all. What I said was to teach players how to understand how much danger they really have business taking on. I mean, seriously. There is "danger" and then there is "every time anything interesting happens I have to run the risk of dying." I want the first when I game. If all I get is the second, it just doesn't feel right. I shouldn't have to worry about a TPK and surviving through action points every single time that I might get an XP award. </p><p></p><p>I don't care what anyone says. If a 2nd level party goes up against a CR 7 creature [And the DM has given them appropriate clues as to just how dangerous it really is] it is not the DMs fault. Any party that doesn't know the meaning of "run away" isn't playing in "reality." They are playing in happy-computer-game-world where they should be able to defeat anything with the right combination of moves. RPGs shouldn't always be that way. There should be moments when people know what the word run means.</p><p></p><p>And as for action points, I personally don't care for them. I'd rather let the dice fall where they may. But, different strokes and all that. Use 'em if you like 'em, and have fun if you do!</p></blockquote><p></p>
[QUOTE="Nonlethal Force, post: 3699845, member: 35788"] Yes, yes. Let's always blame the DM again. Or at least reduce everything to the worst case bad luck scenario. Nevermind there are players out there that are solely interested in combat because it means they get to roll dice and that's "the fun part of the game." Players who won't back down from a challenge because it means one less opportunity to rol the dice. I know your point is legit, and there are bad DMs out there. But I have seen far more bad (read:unrealistic about their character) players than bad (read: unrealistic about a CR of an encounter) DMs. Actually, to make that as truthful as possible I should say I've seen more DMs with a better grasp on what the party can handle than players with a good grasp on what they can really handle. Bad luck aside, I'd typically rather trust my DM with the life of my character than the schmo playing beside me. And, maybe that's just my experience. If it is, I'll gladly take it, because it means I've had awesome DMs. And that is not what I said at all. What I said was to teach players how to understand how much danger they really have business taking on. I mean, seriously. There is "danger" and then there is "every time anything interesting happens I have to run the risk of dying." I want the first when I game. If all I get is the second, it just doesn't feel right. I shouldn't have to worry about a TPK and surviving through action points every single time that I might get an XP award. I don't care what anyone says. If a 2nd level party goes up against a CR 7 creature [And the DM has given them appropriate clues as to just how dangerous it really is] it is not the DMs fault. Any party that doesn't know the meaning of "run away" isn't playing in "reality." They are playing in happy-computer-game-world where they should be able to defeat anything with the right combination of moves. RPGs shouldn't always be that way. There should be moments when people know what the word run means. And as for action points, I personally don't care for them. I'd rather let the dice fall where they may. But, different strokes and all that. Use 'em if you like 'em, and have fun if you do! [/QUOTE]
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Why are we trying to make 1st level PCs tougher?
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