Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Why are we trying to make 1st level PCs tougher?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Virel" data-source="post: 3699933" data-attributes="member: 24633"><p>Yes, much of the time it is bad players not thinking things thru.</p><p></p><p>I was playing with a 3e group. They all knew the rules inside out etc much better than I do for 3e. We were about to get into a fight, with an unknown opponent. There was a bridge we could have fallen back too. It was TEN feet away. If we had done that, the enemy would have only been able to bring three people to bear against three of ours. Our guys were better than theirs. I pointed it out we should fall back to the bridge to channel them into a fight on our terms, the DM smiled at me, commented about that sounds like something an old school player would notice. </p><p></p><p>Of course the whole party charged into the enemy and our guys ended up with two or three and sometimes four opponents to fight at the same time. I ended up going to because they needed the support. It almost ended in a TPK. Half of our group went into the negatives, the other half got the snot beat out of them. We did win but if you replayed that five times, I'm sure stastically, we'd have lost about 30 to 40 percent of the time. We got by with it, but the point is we were STUPID as party to fight like that. Several players felt like the encounter was too hard and above our challenge level. </p><p></p><p>It was above our challenge level...because we were stupid and we played stupid.</p><p></p><p>If the whole group had died, it wouldn't have been the DM's fault, it would have been the players. This gang had played 3e for years and were really good at most stuff, tactics wasn't one of the things they were good at.</p></blockquote><p></p>
[QUOTE="Virel, post: 3699933, member: 24633"] Yes, much of the time it is bad players not thinking things thru. I was playing with a 3e group. They all knew the rules inside out etc much better than I do for 3e. We were about to get into a fight, with an unknown opponent. There was a bridge we could have fallen back too. It was TEN feet away. If we had done that, the enemy would have only been able to bring three people to bear against three of ours. Our guys were better than theirs. I pointed it out we should fall back to the bridge to channel them into a fight on our terms, the DM smiled at me, commented about that sounds like something an old school player would notice. Of course the whole party charged into the enemy and our guys ended up with two or three and sometimes four opponents to fight at the same time. I ended up going to because they needed the support. It almost ended in a TPK. Half of our group went into the negatives, the other half got the snot beat out of them. We did win but if you replayed that five times, I'm sure stastically, we'd have lost about 30 to 40 percent of the time. We got by with it, but the point is we were STUPID as party to fight like that. Several players felt like the encounter was too hard and above our challenge level. It was above our challenge level...because we were stupid and we played stupid. If the whole group had died, it wouldn't have been the DM's fault, it would have been the players. This gang had played 3e for years and were really good at most stuff, tactics wasn't one of the things they were good at. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why are we trying to make 1st level PCs tougher?
Top