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Why are we trying to make 1st level PCs tougher?
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<blockquote data-quote="Nonlethal Force" data-source="post: 3700049" data-attributes="member: 35788"><p>If we eliminate the unlucky crit from a greatsword - which shouldn't come up all that often at first level - then I think we are able to eliminate the one-hit-and-your-dead stuff. There is still plenty of one-hit-and-your-needing-to-staalize, of course. But, with the one hit crit removed for just a moment I think we can say a few things. If a TPK occurs at 1st level, it is either: Bad DMing (poor CR estimation), Bad tactics, or massive bad luck with rolls.</p><p></p><p>1. Bad Dming - there is little excuse for this. If I sit at a table, I trust that my DM should be able to gauge CR reasonably. If the Bad DMing mistake happens too often, I'll leave. Because I tend to get attached to my characters and I don't want to always wonder if they're going to die because the DM is a bad DM.</p><p></p><p>2. Bad tactics - This is the players ability to control. If they take on a CR 5 at first level and die, then they got what was coming. [Unless they had to take it on, in which case refer back to #1]</p><p></p><p>3. Massive bad luck with rolls - there is nothing that can be done with this, and it certainly isn't the fault of the rules. This can be solved with either a rewind or a group agreement to restart with new characters. At the very least, this is one you can see coming when the d20 doesn't go over 10.</p></blockquote><p></p>
[QUOTE="Nonlethal Force, post: 3700049, member: 35788"] If we eliminate the unlucky crit from a greatsword - which shouldn't come up all that often at first level - then I think we are able to eliminate the one-hit-and-your-dead stuff. There is still plenty of one-hit-and-your-needing-to-staalize, of course. But, with the one hit crit removed for just a moment I think we can say a few things. If a TPK occurs at 1st level, it is either: Bad DMing (poor CR estimation), Bad tactics, or massive bad luck with rolls. 1. Bad Dming - there is little excuse for this. If I sit at a table, I trust that my DM should be able to gauge CR reasonably. If the Bad DMing mistake happens too often, I'll leave. Because I tend to get attached to my characters and I don't want to always wonder if they're going to die because the DM is a bad DM. 2. Bad tactics - This is the players ability to control. If they take on a CR 5 at first level and die, then they got what was coming. [Unless they had to take it on, in which case refer back to #1] 3. Massive bad luck with rolls - there is nothing that can be done with this, and it certainly isn't the fault of the rules. This can be solved with either a rewind or a group agreement to restart with new characters. At the very least, this is one you can see coming when the d20 doesn't go over 10. [/QUOTE]
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Why are we trying to make 1st level PCs tougher?
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