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Why are we trying to make 1st level PCs tougher?
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<blockquote data-quote="pawsplay" data-source="post: 3700418" data-attributes="member: 15538"><p>1st level characters getting tougher is just a recognition of a basic fact: classic RPG characters were too often nebbishes.</p><p></p><p>GURPS gives more points now, which is good, since a conservative tally put me and several of my friends close to 150 points each.</p><p></p><p>D&D, until Oriental Adventures came out, gave you, on average, average people (3d6, six times, in order). Your typical fighter was basically as if the guy who sacked your groceries decided to take a stab at stealing diamonds from warlords in Africa.</p><p></p><p>Hero System added a couple of hundred points, so you no longer had to make that difficult choice between Batmobile or the utility belt, or faster than a speeding locomotive or able to leap tall buildings in a single bound.</p><p></p><p>DC Heroes (mayfair) graduated the basic character creation assumptions, whereas in the original rules, a handmade character would be hard pressed to take Jason Todd.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 3700418, member: 15538"] 1st level characters getting tougher is just a recognition of a basic fact: classic RPG characters were too often nebbishes. GURPS gives more points now, which is good, since a conservative tally put me and several of my friends close to 150 points each. D&D, until Oriental Adventures came out, gave you, on average, average people (3d6, six times, in order). Your typical fighter was basically as if the guy who sacked your groceries decided to take a stab at stealing diamonds from warlords in Africa. Hero System added a couple of hundred points, so you no longer had to make that difficult choice between Batmobile or the utility belt, or faster than a speeding locomotive or able to leap tall buildings in a single bound. DC Heroes (mayfair) graduated the basic character creation assumptions, whereas in the original rules, a handmade character would be hard pressed to take Jason Todd. [/QUOTE]
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Why are we trying to make 1st level PCs tougher?
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