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Why are we trying to make 1st level PCs tougher?
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<blockquote data-quote="Virel" data-source="post: 3700971" data-attributes="member: 24633"><p>That can happen, sometimes it's luck sometimes it's a bad DM.</p><p></p><p>I guess some will see this as bad DMing. I think it was stupid play, and pretty typical of what I've see get PC's killed, time after time in several different editions of the game.</p><p></p><p>Adventure party is seven PC's and seven players. After finding an entrance and camping for the night, the three of the players (all experienced 3e players) decide to slip away and do a little recon in the dead of night. One player, mentions they probably shouldn't be spliting the group up. <strong>Another player comments due to the challenge rating, what ever encounter they experience will have to be scaled to them. I point out this is AD&D, and in AD&D we don't scale encounters. </strong> They just slip off and enter the cave. After a few turns about 100 ft in they hear noise in front of them. They press on and run into three goblins. <em>The PC's attack the goblins</em>. There is a lot of noise. The fight goes on for a little while. </p><p></p><p>Three more goblins come up from behind. The PC's start to panic when a PC goes down. No effort to form up back to back was taken or in a little triangle to avoid leaving ones back exposed. Soon it's one PC vs four goblins and he makes a run for it, barely surviving. The three players got mad that the encounter was too hard for them. They were mad and started whining.</p><p></p><p>My reply was </p><p></p><p>o they splitting up the party without cause. </p><p>o They failed to cover their rear. </p><p>o They made a lot of noise </p><p>o They didn't try to form up to protect each others backs</p><p>o They did have the option to avoid the encounter</p><p></p><p>The other four players who had watched with great interest, found this pretty funny and told the first three, they got two PC's killed because they were stupid.</p><p></p><p>It was an easy encounter the whole party of seven would have rolled with little risk. The Mu's sleep spell would have taken almost all the risk out of it. Of course, they wanted to cut the wizard out the reward, so they left him behind.</p><p></p><p>PS - The war dog was the ticket back in the day at low level. Dawgs, Mooks, & Red Shirts what more does an enterprising really need? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Virel, post: 3700971, member: 24633"] That can happen, sometimes it's luck sometimes it's a bad DM. I guess some will see this as bad DMing. I think it was stupid play, and pretty typical of what I've see get PC's killed, time after time in several different editions of the game. Adventure party is seven PC's and seven players. After finding an entrance and camping for the night, the three of the players (all experienced 3e players) decide to slip away and do a little recon in the dead of night. One player, mentions they probably shouldn't be spliting the group up. [B]Another player comments due to the challenge rating, what ever encounter they experience will have to be scaled to them. I point out this is AD&D, and in AD&D we don't scale encounters. [/B] They just slip off and enter the cave. After a few turns about 100 ft in they hear noise in front of them. They press on and run into three goblins. [I]The PC's attack the goblins[/I]. There is a lot of noise. The fight goes on for a little while. Three more goblins come up from behind. The PC's start to panic when a PC goes down. No effort to form up back to back was taken or in a little triangle to avoid leaving ones back exposed. Soon it's one PC vs four goblins and he makes a run for it, barely surviving. The three players got mad that the encounter was too hard for them. They were mad and started whining. My reply was o they splitting up the party without cause. o They failed to cover their rear. o They made a lot of noise o They didn't try to form up to protect each others backs o They did have the option to avoid the encounter The other four players who had watched with great interest, found this pretty funny and told the first three, they got two PC's killed because they were stupid. It was an easy encounter the whole party of seven would have rolled with little risk. The Mu's sleep spell would have taken almost all the risk out of it. Of course, they wanted to cut the wizard out the reward, so they left him behind. PS - The war dog was the ticket back in the day at low level. Dawgs, Mooks, & Red Shirts what more does an enterprising really need? ;) [/QUOTE]
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Why are we trying to make 1st level PCs tougher?
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