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Why are we trying to make 1st level PCs tougher?
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<blockquote data-quote="Draumr" data-source="post: 3701577" data-attributes="member: 17105"><p>I give my players a set of 'wound' points (equal to their constitution) that kick in between losing your last hit point and becoming disabled. Various negatives apply for entering wound points (chance of becoming stunned when taking damage and suffering from fatigue/exhaustion), but it serves to save their bacon from silly deaths. Wound points are also recovered slowly (similar to ability damage), so they don't use them lightly. I've found that it has added to my game in so far as it allows a low through mid-level party to take on more interesting and memorable challenges.</p></blockquote><p></p>
[QUOTE="Draumr, post: 3701577, member: 17105"] I give my players a set of 'wound' points (equal to their constitution) that kick in between losing your last hit point and becoming disabled. Various negatives apply for entering wound points (chance of becoming stunned when taking damage and suffering from fatigue/exhaustion), but it serves to save their bacon from silly deaths. Wound points are also recovered slowly (similar to ability damage), so they don't use them lightly. I've found that it has added to my game in so far as it allows a low through mid-level party to take on more interesting and memorable challenges. [/QUOTE]
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Why are we trying to make 1st level PCs tougher?
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