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Why are we trying to make 1st level PCs tougher?
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<blockquote data-quote="Li Shenron" data-source="post: 3703270" data-attributes="member: 1465"><p>I just meant that basically all gaming groups which use HR (so excluding those that don't), they have HR which "buff" the PCs in one way or another. But many of the same groups don't actually buff monsters at the same time.</p><p></p><p>The result of powering PCs significantly is that fighting the same monster as before becomes easier. To re-establish the same level of challenge, the DM often just let the party encounter higher-CR monsters, and gives the same XP for them that the PC would have gained without being buffed.</p><p></p><p>What I'm saying here is just that it is not uncommon to have a situation where the result of "buffing HR" is that the characters can afford to have adventures with "tougher" encounter that yield more XP, hence a faster level advancement, except that these encounters are not "tougher" at all in practice but (from both player's and PC's point of view) the game is as challenging as it used to be.</p><p></p><p>I might be wrong, but we've very often played with nearly zero house rules (not always, of course), and we don't really find the level advancement to be too fast if the DM plays the monsters to the top of her skills. So I suspect that the reason why in some games advancement may be too fast could be either that (a) the DM is downplaying the monsters or (b) the PCs are too buffed with HRs.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 3703270, member: 1465"] I just meant that basically all gaming groups which use HR (so excluding those that don't), they have HR which "buff" the PCs in one way or another. But many of the same groups don't actually buff monsters at the same time. The result of powering PCs significantly is that fighting the same monster as before becomes easier. To re-establish the same level of challenge, the DM often just let the party encounter higher-CR monsters, and gives the same XP for them that the PC would have gained without being buffed. What I'm saying here is just that it is not uncommon to have a situation where the result of "buffing HR" is that the characters can afford to have adventures with "tougher" encounter that yield more XP, hence a faster level advancement, except that these encounters are not "tougher" at all in practice but (from both player's and PC's point of view) the game is as challenging as it used to be. I might be wrong, but we've very often played with nearly zero house rules (not always, of course), and we don't really find the level advancement to be too fast if the DM plays the monsters to the top of her skills. So I suspect that the reason why in some games advancement may be too fast could be either that (a) the DM is downplaying the monsters or (b) the PCs are too buffed with HRs. [/QUOTE]
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Why are we trying to make 1st level PCs tougher?
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