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Why are we trying to make 1st level PCs tougher?
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<blockquote data-quote="kigmatzomat" data-source="post: 3703740" data-attributes="member: 9254"><p>I don't really comprehend the problem. First of all, people die when you hit them with axes and swords. Otherwise, axes and swords would make crappy weapons. Second of all, only "risky" encounters (EL > party level +1) should have a marked increased risk in character death with any kind of rational tactics. Lastly, people with 6hp should act like people with 6hp and take appropriate jobs. </p><p></p><p>Virtually all of the default kits for 1st level characters have ranged weapons. They should use them. Even without precise shot, there are many times you can take a shot without risk to your allies. Pest control may suck but you know what? Somebody's got to do it and when the "pests" have knives or flesh-rending claws, it is a position of respect in the community. </p><p></p><p>IMCs, characters who use bad tactics die, regardless of level. The rest of the party has learned that cornering a wild animal is bad, sometimes running away is good, ranged weapons may not be as much fun but they are effective, sometimes diplomacy (or intimidate) followed by a bribe is the best plan, taking prisoners/giving parole can result in much more loot, and lastly it is alright to just avoid a fight entirely. </p><p></p><p>The correlary to this is that as a DM wild animals should run away, you don't always pursue the party to the ends of the earth, not all opponents should be in easy reach of cover, NPCs will realize that diplomacy (or intimidate) followed by getting a bribe isn't a bad deal, surrendering and giving away loot is better than dying, and not all opponents have Heimdall's spot check. </p><p></p><p>Bad DMs breed bad players. Good DMs with either wind up with good players or will dumb down their game because it's better than having no players, but only after inflicting horrific character casualties.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 3703740, member: 9254"] I don't really comprehend the problem. First of all, people die when you hit them with axes and swords. Otherwise, axes and swords would make crappy weapons. Second of all, only "risky" encounters (EL > party level +1) should have a marked increased risk in character death with any kind of rational tactics. Lastly, people with 6hp should act like people with 6hp and take appropriate jobs. Virtually all of the default kits for 1st level characters have ranged weapons. They should use them. Even without precise shot, there are many times you can take a shot without risk to your allies. Pest control may suck but you know what? Somebody's got to do it and when the "pests" have knives or flesh-rending claws, it is a position of respect in the community. IMCs, characters who use bad tactics die, regardless of level. The rest of the party has learned that cornering a wild animal is bad, sometimes running away is good, ranged weapons may not be as much fun but they are effective, sometimes diplomacy (or intimidate) followed by a bribe is the best plan, taking prisoners/giving parole can result in much more loot, and lastly it is alright to just avoid a fight entirely. The correlary to this is that as a DM wild animals should run away, you don't always pursue the party to the ends of the earth, not all opponents should be in easy reach of cover, NPCs will realize that diplomacy (or intimidate) followed by getting a bribe isn't a bad deal, surrendering and giving away loot is better than dying, and not all opponents have Heimdall's spot check. Bad DMs breed bad players. Good DMs with either wind up with good players or will dumb down their game because it's better than having no players, but only after inflicting horrific character casualties. [/QUOTE]
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Why are we trying to make 1st level PCs tougher?
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