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Why are we trying to make 1st level PCs tougher?
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<blockquote data-quote="Remathilis" data-source="post: 3707072" data-attributes="member: 7635"><p>Your welcome. I didn't notice this thread pop up again in the middle of the 4e Typhoon.</p><p></p><p>I wasn't criticizing your tactics or think PC tactics should be "CHARGE!" I've killed many a dumb player due to lack of planning. I just think the argument than "superior tactics is the answer to D&Ds 1st level problem" is a bit naive. </p><p></p><p>First level is a two-way street. The PCs should play cautious because they die fairly easy. The DM should do the same. I don't care what the ecology of your world is, I don't want to see a giant at first level. I want orcs, goblins, and kobolds. I want to know the DCs are obtainable, the adventure is scaled for my abilities, and combat that is survivable. I don't want a handout nor do I want assurance of success, merely a reasonable chance to survive whatever idea you had for tonights adventure. </p><p></p><p>I (unfairly) picked on your post, but I've seen plenty of examples. The original thread that spawned this one (with the EL +7 over the PCs) is IMHO bad DMing and smacks of the attitude of "if your not smart enough to run away, you shouldn't be playing." I don't play D&D to run away, I play to face horrible monsters in smell dungeons. Sometimes I do run-away, the cleric just got dropped by a lucky crit and I'm not doing so hot hp-wise myself. However, I want that to the exception: "Remember that time we ran like girls from the devourer! Man, we were almost really screwed that time!" vs. "Sigh, thats the 32nd time we had to retreat from the Caves of Chaos. Lets sack the Keep instead" In short, I want to be hero, standing tall in the face of fearsome foes, not cowardly cynical merc who strikes only when there is clear superior tactical advantage and hides behind his hirelings when things go astray.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 3707072, member: 7635"] Your welcome. I didn't notice this thread pop up again in the middle of the 4e Typhoon. I wasn't criticizing your tactics or think PC tactics should be "CHARGE!" I've killed many a dumb player due to lack of planning. I just think the argument than "superior tactics is the answer to D&Ds 1st level problem" is a bit naive. First level is a two-way street. The PCs should play cautious because they die fairly easy. The DM should do the same. I don't care what the ecology of your world is, I don't want to see a giant at first level. I want orcs, goblins, and kobolds. I want to know the DCs are obtainable, the adventure is scaled for my abilities, and combat that is survivable. I don't want a handout nor do I want assurance of success, merely a reasonable chance to survive whatever idea you had for tonights adventure. I (unfairly) picked on your post, but I've seen plenty of examples. The original thread that spawned this one (with the EL +7 over the PCs) is IMHO bad DMing and smacks of the attitude of "if your not smart enough to run away, you shouldn't be playing." I don't play D&D to run away, I play to face horrible monsters in smell dungeons. Sometimes I do run-away, the cleric just got dropped by a lucky crit and I'm not doing so hot hp-wise myself. However, I want that to the exception: "Remember that time we ran like girls from the devourer! Man, we were almost really screwed that time!" vs. "Sigh, thats the 32nd time we had to retreat from the Caves of Chaos. Lets sack the Keep instead" In short, I want to be hero, standing tall in the face of fearsome foes, not cowardly cynical merc who strikes only when there is clear superior tactical advantage and hides behind his hirelings when things go astray. [/QUOTE]
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Why are we trying to make 1st level PCs tougher?
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