Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why are wizards always getting nerfed?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="dcollins" data-source="post: 1107705" data-attributes="member: 876"><p>I disagree and I'll reply briefly. Your points can be broken into a few broad categories:</p><p></p><p>- More spells (1, 2, 5, 11)</p><p>This is a nice but minor benefit. A few extra spells don't make that much difference except to maintain player interest after the first has been cast. Regardless of the number of spells, if those spells are being nerfed the potency is being dialed back.</p><p></p><p>- Better cast spells in melee (3, 4, 6, 7)</p><p>True, but again a very minor benefit. Wizards should avoid melee in the first place, even if the details of exactly how bad it is have been tinkered with.</p><p></p><p>- Buffs, AC (8, 9)</p><p>Buffs help all character types, and seem to be used more for assistance of non-wizards than the wizards themselves. AC stacking in 3rd Edition is in truth fundamentally the same as it was in 1st Ed ( <a href="http://www.superdan.net/adndfaq1.html" target="_blank">www.superdan.net/adndfaq1.html</a> )</p><p></p><p>- Haste (10)</p><p>Quite true, this anomalous spell did help casters a lot in 3rd edition and has been promptly retracted by the designers.</p><p></p><p></p><p>But, next to the minor benefits noted, so many spells have been nerfed (as noted above) that that far outweighs the other modifications. And finally, the massive, key element is that all of the wizard's damage-producing spells have at best remained the same while hit point have skyrocketed. </p><p></p><p>Case study, say a 12th level Wiz using fireball on 12th-level Ftr (with 14 Con). 1st Edition: damage 12d6 (avg. 42, note no upward limit on dice in 1st Ed.) versus Ftr average 68 hp = 62% of Ftr hp. 3rd Edition: damage 10d6 (avg. 35) versus Ftr average 113 hp = 31% of Ftr hp. That's reduced the effective damage by exactly half, and this is repeated all up-and-down the line for every one of the wizard's damaging spells. Meanwhile, say, the starting one-handed bastard sword damage for a 1st-level fighter has doubled from 3.5 to 7.5 points on average. Total damage by proportion is, in very broad terms, that the wizard has had his output about quartered compared to the fighter from 1st-3rd edition. There's very little case to be made that the wizard has gotten anything but much weaker from previous editions.</p><p></p><p>In short, the hugely improved ability bonuses and hit points for all classes, with wizard spell effects overall capped or reduced, is much, much more important than the entire list of minor benefits that was posted above.</p></blockquote><p></p>
[QUOTE="dcollins, post: 1107705, member: 876"] I disagree and I'll reply briefly. Your points can be broken into a few broad categories: - More spells (1, 2, 5, 11) This is a nice but minor benefit. A few extra spells don't make that much difference except to maintain player interest after the first has been cast. Regardless of the number of spells, if those spells are being nerfed the potency is being dialed back. - Better cast spells in melee (3, 4, 6, 7) True, but again a very minor benefit. Wizards should avoid melee in the first place, even if the details of exactly how bad it is have been tinkered with. - Buffs, AC (8, 9) Buffs help all character types, and seem to be used more for assistance of non-wizards than the wizards themselves. AC stacking in 3rd Edition is in truth fundamentally the same as it was in 1st Ed ( [url]www.superdan.net/adndfaq1.html[/url] ) - Haste (10) Quite true, this anomalous spell did help casters a lot in 3rd edition and has been promptly retracted by the designers. But, next to the minor benefits noted, so many spells have been nerfed (as noted above) that that far outweighs the other modifications. And finally, the massive, key element is that all of the wizard's damage-producing spells have at best remained the same while hit point have skyrocketed. Case study, say a 12th level Wiz using fireball on 12th-level Ftr (with 14 Con). 1st Edition: damage 12d6 (avg. 42, note no upward limit on dice in 1st Ed.) versus Ftr average 68 hp = 62% of Ftr hp. 3rd Edition: damage 10d6 (avg. 35) versus Ftr average 113 hp = 31% of Ftr hp. That's reduced the effective damage by exactly half, and this is repeated all up-and-down the line for every one of the wizard's damaging spells. Meanwhile, say, the starting one-handed bastard sword damage for a 1st-level fighter has doubled from 3.5 to 7.5 points on average. Total damage by proportion is, in very broad terms, that the wizard has had his output about quartered compared to the fighter from 1st-3rd edition. There's very little case to be made that the wizard has gotten anything but much weaker from previous editions. In short, the hugely improved ability bonuses and hit points for all classes, with wizard spell effects overall capped or reduced, is much, much more important than the entire list of minor benefits that was posted above. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why are wizards always getting nerfed?
Top