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*Pathfinder & Starfinder
Why are wizards always getting nerfed?
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<blockquote data-quote="Norfleet" data-source="post: 1108241" data-attributes="member: 11581"><p>Of course, the presence of the fighter simultaneously impedes the effective functioning of the wizard. Now that the fighter is in the way, and therefore taking the damage, the wizard is impeded in his ability to cut loose with a fireball or two.</p><p></p><p>I contend that a wall of rogues is far more effective for the functioning of a wizard than a wall of fighters is: Unlike a wall of fighters, a wall of rogues is unaffected by a wizard's fireball lobbing, so the wizard is free to cut loose against the opposition with impunity. Furthermore, it's much harder to swarm past a fighting rogue than it is with a fighter: A rogue with combat reflexes has a buttload of AoOs to sic on anyone who attempts to bypass him on an end-run to the wizard. A wall of them forms an imposing barrier. A wall of invisible rogues forms an absolutely lethal barrier. Fighters, despite their heavy HP status, are hampered by the fact that they are low-priority targets: The ability of a fighter to do damage isn't significantly altered by being ignored, and with buckets of hitpoints, they're not a target that can be quickly taken out of action anyway. So enemies are going to rush the wizard, since a wizard flushing his racks remains the most damaging piece on the battlefield despite his inability to effectively damage a single target.</p><p></p><p>Fighters shine most in the roles of impromptu landmine disarmament, demolition of magic-resistant constructs, and living projectile weapon. If anyone is suited for being bodily hurled into a pack of angry monsters, it's fighters. Hurl them in and let 'em loose with WW.</p><p></p><p></p><p>Loss of hitpoints is a universal matter. I'm surprised fighters are the ones doing most of the hitpoint loss: In every tactical scenario I've ever run, through multiple similar game systems, fighters are generally considered low priority targets and obstacles: They're not who you're trying to kill first, they're simply in the way. "Kill the Mage" tends to be a nearly universally favored battle tactic. Fighters therefore represent obstacles and targets of opportunity, not primary objectives.</p></blockquote><p></p>
[QUOTE="Norfleet, post: 1108241, member: 11581"] Of course, the presence of the fighter simultaneously impedes the effective functioning of the wizard. Now that the fighter is in the way, and therefore taking the damage, the wizard is impeded in his ability to cut loose with a fireball or two. I contend that a wall of rogues is far more effective for the functioning of a wizard than a wall of fighters is: Unlike a wall of fighters, a wall of rogues is unaffected by a wizard's fireball lobbing, so the wizard is free to cut loose against the opposition with impunity. Furthermore, it's much harder to swarm past a fighting rogue than it is with a fighter: A rogue with combat reflexes has a buttload of AoOs to sic on anyone who attempts to bypass him on an end-run to the wizard. A wall of them forms an imposing barrier. A wall of invisible rogues forms an absolutely lethal barrier. Fighters, despite their heavy HP status, are hampered by the fact that they are low-priority targets: The ability of a fighter to do damage isn't significantly altered by being ignored, and with buckets of hitpoints, they're not a target that can be quickly taken out of action anyway. So enemies are going to rush the wizard, since a wizard flushing his racks remains the most damaging piece on the battlefield despite his inability to effectively damage a single target. Fighters shine most in the roles of impromptu landmine disarmament, demolition of magic-resistant constructs, and living projectile weapon. If anyone is suited for being bodily hurled into a pack of angry monsters, it's fighters. Hurl them in and let 'em loose with WW. Loss of hitpoints is a universal matter. I'm surprised fighters are the ones doing most of the hitpoint loss: In every tactical scenario I've ever run, through multiple similar game systems, fighters are generally considered low priority targets and obstacles: They're not who you're trying to kill first, they're simply in the way. "Kill the Mage" tends to be a nearly universally favored battle tactic. Fighters therefore represent obstacles and targets of opportunity, not primary objectives. [/QUOTE]
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Why are wizards always getting nerfed?
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