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*Pathfinder & Starfinder
Why are wizards always getting nerfed?
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<blockquote data-quote="green slime" data-source="post: 1108297" data-attributes="member: 1325"><p>IMC... Fireballs tend to be rarely deployed, the Wizard prefering to cut loose with <em>magic missiles</em> as they are very cost effective against SR, don't miss and he has a ring of Wizardry I... More often than not the Wizard excells at taking down combatants at great distances, and often proves to be the most effective during the rounds when he chooses to act (some rounds he doesn't do anything but observe, conserving his power to shift the battle at pivotal points).</p><p></p><p></p><p></p><p>Agreed.</p><p></p><p></p><p></p><p>Well, in a game with two fighters (one dex and one dwarf tank), a paladin, 2 clerics, 1 rogue (archer) and 1 wizard, it is very difficult to get past all the meatshields to the "soft target" which through a high Con and 3.0 toad familiar, is not lacking in the hp department. And while it may be a favoured tactic, not every opponent has the ability to see invisibility, nor ranged attacks to deal with flying foes. So it doesn't really help to talk about it being a "favoured tactic" when the wizard isn't presently visible. Wizards have a variety of ways to protect themselves from harm, from <em>fly</em> to <em>invisibility</em> to <em>stoneskin</em>. Often the wizard has the spells/scrolls/wands to be able to have many of these running at least after a round or two. Given their abilities to appear as they are not (<em>alter self</em>, <em>disguise self</em>) the opposition has to first identify the main threat, which is not always obvious.</p><p></p><p>In any given fight, do you engage the opponent you see who is in your face with a bloody great axe, or do you scan the sky trying and pinpoint where that <em>magic missile</em> came from, that struck your friend the bard? Because if the dude with the axe hits you again, you are dead... anywhere you can get to in one round, so can the axe-wielder...</p></blockquote><p></p>
[QUOTE="green slime, post: 1108297, member: 1325"] IMC... Fireballs tend to be rarely deployed, the Wizard prefering to cut loose with [i]magic missiles[/i] as they are very cost effective against SR, don't miss and he has a ring of Wizardry I... More often than not the Wizard excells at taking down combatants at great distances, and often proves to be the most effective during the rounds when he chooses to act (some rounds he doesn't do anything but observe, conserving his power to shift the battle at pivotal points). Agreed. Well, in a game with two fighters (one dex and one dwarf tank), a paladin, 2 clerics, 1 rogue (archer) and 1 wizard, it is very difficult to get past all the meatshields to the "soft target" which through a high Con and 3.0 toad familiar, is not lacking in the hp department. And while it may be a favoured tactic, not every opponent has the ability to see invisibility, nor ranged attacks to deal with flying foes. So it doesn't really help to talk about it being a "favoured tactic" when the wizard isn't presently visible. Wizards have a variety of ways to protect themselves from harm, from [i]fly[/i] to [i]invisibility[/i] to [i]stoneskin[/i]. Often the wizard has the spells/scrolls/wands to be able to have many of these running at least after a round or two. Given their abilities to appear as they are not ([i]alter self[/i], [i]disguise self[/i]) the opposition has to first identify the main threat, which is not always obvious. In any given fight, do you engage the opponent you see who is in your face with a bloody great axe, or do you scan the sky trying and pinpoint where that [i]magic missile[/i] came from, that struck your friend the bard? Because if the dude with the axe hits you again, you are dead... anywhere you can get to in one round, so can the axe-wielder... [/QUOTE]
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Why are wizards always getting nerfed?
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