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General Tabletop Discussion
*Pathfinder & Starfinder
Why are wizards always getting nerfed?
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<blockquote data-quote="green slime" data-source="post: 1108486" data-attributes="member: 1325"><p>The experience of the rogues in our game is that if they get too close to the action, they get whacked once and have to flee to get patched up. So they might get in to flank once... but then they have been burnt. They have neither the hp or armour to get involved. Clerics on the other hand are self-sustaining in that a well-played cleric can stay standing for some time in the combat arena, due to their excellent armour and healing abilities.</p><p></p><p>The Fighters go down all the time to copious amounts of damage being dealt to them by monsters. Several monsters deal readily 70 hp damage with a full round attack. That is a considerable part of any character's hp total, no matter what the level.</p><p></p><p>In order to attack the soft targets, they must be seen first. But these "soft" targets are the very ones most likely to be hidden, <em>invisible</em>, <em>ethereal</em>, so what is left to attack but the fighters? It is part of the dynamic of the game. Not every fight contains spell-casting humanoid opponents able to counter these special effects.</p></blockquote><p></p>
[QUOTE="green slime, post: 1108486, member: 1325"] The experience of the rogues in our game is that if they get too close to the action, they get whacked once and have to flee to get patched up. So they might get in to flank once... but then they have been burnt. They have neither the hp or armour to get involved. Clerics on the other hand are self-sustaining in that a well-played cleric can stay standing for some time in the combat arena, due to their excellent armour and healing abilities. The Fighters go down all the time to copious amounts of damage being dealt to them by monsters. Several monsters deal readily 70 hp damage with a full round attack. That is a considerable part of any character's hp total, no matter what the level. In order to attack the soft targets, they must be seen first. But these "soft" targets are the very ones most likely to be hidden, [i]invisible[/i], [i]ethereal[/i], so what is left to attack but the fighters? It is part of the dynamic of the game. Not every fight contains spell-casting humanoid opponents able to counter these special effects. [/QUOTE]
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Why are wizards always getting nerfed?
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