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*Pathfinder & Starfinder
Why are wizards always getting nerfed?
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<blockquote data-quote="Havoc" data-source="post: 1109540" data-attributes="member: 7342"><p><strong>My 2 cents (or pennies)</strong></p><p></p><p>I also find that wizards and sorcerers should be more powerfull, even if it means "unbalancing" the classes.</p><p>Balance is, however, an ideal never to be reached, depending on the campaign and the GM; how do more skill points balance with more BAB, for instance? In a combat heavy game, a high BAB is "unbalancing" but worth nothing in a game centered on diplomacy and social dealings.</p><p>Hum, that was my rant about balance.</p><p>Anyway, if someone feels that wizards and sorcerers are nerfed, then these classes can always be modified; for example, I always found it hard to swallow that, stats and feats nonwhistanding, a 1st level spell cast by a 20th lvl wizard is no harder to resist than when cast by a 1st lvl.</p><p>My own fix is to compute the dc to resist differently: 10+half caster level+stat mod.</p><p>Such a rule "fix", however, do not suffice to give the spellcaster that aura of mystery and power that they have in litterature; especially when the power of the spellcaster is even less, like in the Midnight setting for instance, it becomes extremely hard to simulate the aura spellcasters from litterature have, even though d&d wizards and sorcerers versatility exceed these available to their litteray counterparts.</p></blockquote><p></p>
[QUOTE="Havoc, post: 1109540, member: 7342"] [b]My 2 cents (or pennies)[/b] I also find that wizards and sorcerers should be more powerfull, even if it means "unbalancing" the classes. Balance is, however, an ideal never to be reached, depending on the campaign and the GM; how do more skill points balance with more BAB, for instance? In a combat heavy game, a high BAB is "unbalancing" but worth nothing in a game centered on diplomacy and social dealings. Hum, that was my rant about balance. Anyway, if someone feels that wizards and sorcerers are nerfed, then these classes can always be modified; for example, I always found it hard to swallow that, stats and feats nonwhistanding, a 1st level spell cast by a 20th lvl wizard is no harder to resist than when cast by a 1st lvl. My own fix is to compute the dc to resist differently: 10+half caster level+stat mod. Such a rule "fix", however, do not suffice to give the spellcaster that aura of mystery and power that they have in litterature; especially when the power of the spellcaster is even less, like in the Midnight setting for instance, it becomes extremely hard to simulate the aura spellcasters from litterature have, even though d&d wizards and sorcerers versatility exceed these available to their litteray counterparts. [/QUOTE]
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Why are wizards always getting nerfed?
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