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Why are wizards always getting nerfed?
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<blockquote data-quote="hong" data-source="post: 1110244" data-attributes="member: 537"><p>Squat times 2 is still squat.</p><p></p><p></p><p></p><p>At high levels, creating a brand-new replacement can take 7 months and cost 200,000 gp. This is not something you want to do every week.</p><p></p><p>In our high-level campaign, there's been ONE ADVENTURE where the wizards were deprived of spellbooks, in two years of gaming. And that was because we were doing a converted 2E module, where the dungeon was located in a funky demiplane that sealed up all the extradimensional spaces (handy haversacks, bags of holding, portable holes, etc) that the spellbooks were kept in. You are seriously making a mountain out of a molehill. In practice, it's the fighters who are far more at risk of getting their items broken, unless the DM is specifically out to get the wizard.</p><p></p><p></p><p></p><p>No, this thread is about one person carrying on that his toys have been taking away from him.</p><p></p><p></p><p></p><p>Well, there is also that apparently HUGE, HUGE benefit of no longer being dependent on a spellbook.</p><p></p><p></p><p></p><p>Mmm, cake. I can see that you have some cake. What, you'd like to eat it too?</p><p></p><p></p><p></p><p>Life's a bitch and then you die.</p><p></p><p></p><p></p><p>Then play a cleric, and quit whinging like it's 1999.</p></blockquote><p></p>
[QUOTE="hong, post: 1110244, member: 537"] Squat times 2 is still squat. At high levels, creating a brand-new replacement can take 7 months and cost 200,000 gp. This is not something you want to do every week. In our high-level campaign, there's been ONE ADVENTURE where the wizards were deprived of spellbooks, in two years of gaming. And that was because we were doing a converted 2E module, where the dungeon was located in a funky demiplane that sealed up all the extradimensional spaces (handy haversacks, bags of holding, portable holes, etc) that the spellbooks were kept in. You are seriously making a mountain out of a molehill. In practice, it's the fighters who are far more at risk of getting their items broken, unless the DM is specifically out to get the wizard. No, this thread is about one person carrying on that his toys have been taking away from him. Well, there is also that apparently HUGE, HUGE benefit of no longer being dependent on a spellbook. Mmm, cake. I can see that you have some cake. What, you'd like to eat it too? Life's a bitch and then you die. Then play a cleric, and quit whinging like it's 1999. [/QUOTE]
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Why are wizards always getting nerfed?
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