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General Tabletop Discussion
*Pathfinder & Starfinder
Why are wizards always getting nerfed?
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<blockquote data-quote="Scion" data-source="post: 1110903" data-attributes="member: 5777"><p>Lots of things have been hashed over in this thread, although it seems like people are getting a bit under one anothers skin <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>//House rules, sorry:</p><p></p><p>In my campaign I have changed a few things as I have seen the same problem that I think cyraneth is trying to say.</p><p></p><p>Firstly, I have gotten rid of all save or dies, and a few spells that come close.</p><p></p><p>Secondly, charm type spells are cast on yourself and give you bonuses to various skills and charisma. (saves on a lot of headaches)</p><p></p><p>Thirdly, wizards and sorcerers have been given double the spells per day they would get otherwise, but they are only allowed to cast up to half of their alloted spells per day as combat/attacking spells. Effectively to give them a lot of utility castings, and a decent amount of combat spells, but not an overpowering amount of either.</p><p></p><p>Really, when you only have 2 spells to cast of your top level, and 3 of the next while needing to cast 1 of these 5 to even have a chance of even making a contribution to whatever is being done (combat, out of combat)</p><p></p><p>This has not been overbalancing, in fact I think it actually puts these arcane casters closer in general usefulness as other classes.</p><p></p><p>(of course I also give everyone 2 skill points to use in any knowledge/proffesion/craft skills per level to the benefit of their character which helps out the fighters incredibly)</p><p></p><p>//end house rules</p><p></p><p>As far as it goes there are powerful wizard builds and incredibly weak ones. Generally I'd rather play an interesting character than the overpowered one, but why should anyone be punished into uselessnes while just trying to be a useful and fun character?</p></blockquote><p></p>
[QUOTE="Scion, post: 1110903, member: 5777"] Lots of things have been hashed over in this thread, although it seems like people are getting a bit under one anothers skin :( //House rules, sorry: In my campaign I have changed a few things as I have seen the same problem that I think cyraneth is trying to say. Firstly, I have gotten rid of all save or dies, and a few spells that come close. Secondly, charm type spells are cast on yourself and give you bonuses to various skills and charisma. (saves on a lot of headaches) Thirdly, wizards and sorcerers have been given double the spells per day they would get otherwise, but they are only allowed to cast up to half of their alloted spells per day as combat/attacking spells. Effectively to give them a lot of utility castings, and a decent amount of combat spells, but not an overpowering amount of either. Really, when you only have 2 spells to cast of your top level, and 3 of the next while needing to cast 1 of these 5 to even have a chance of even making a contribution to whatever is being done (combat, out of combat) This has not been overbalancing, in fact I think it actually puts these arcane casters closer in general usefulness as other classes. (of course I also give everyone 2 skill points to use in any knowledge/proffesion/craft skills per level to the benefit of their character which helps out the fighters incredibly) //end house rules As far as it goes there are powerful wizard builds and incredibly weak ones. Generally I'd rather play an interesting character than the overpowered one, but why should anyone be punished into uselessnes while just trying to be a useful and fun character? [/QUOTE]
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Why are wizards always getting nerfed?
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