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why are wizards so weak?
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<blockquote data-quote="Henry" data-source="post: 2498791" data-attributes="member: 158"><p>I'll take your word for it, but I just can't see it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> I believe I could under those conditions make a wizard that would MOP THE FLOOR with the opposition! (Unless you were talking, say, 5th level or less, and even then that's a STRONG wizard.)</p><p></p><p>Keep in mind that:</p><p></p><ul> <li data-xf-list-type="ul">Damage spells are not the only trick in a wizard's repertoire. Weak saves (everybody's got a weak score) mean strong fight-ending spells with nary a hit point lost on the enemy.</li> <li data-xf-list-type="ul">Utility Spells can turn the other player characters into "Swedish Murder Machines" in their own right. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></li> <li data-xf-list-type="ul">Leaving a slot open at each level (doable with higher ability scores) means in 15 minutes' time the wizard is prepared for any challenge.</li> <li data-xf-list-type="ul">A wizard also has his strength in making items (scrolls and potions especially). In some ways, these are even better than leaving a slot open -- no prep time on-site, full complement is devoted to more specific spells, and someone other than the wizard can use them.</li> </ul><p></p><p>I'd be interested in hearing more specifics on the wizards' prowess, because that much utility is a seriously good ace in the hole.</p></blockquote><p></p>
[QUOTE="Henry, post: 2498791, member: 158"] I'll take your word for it, but I just can't see it. :eek: I believe I could under those conditions make a wizard that would MOP THE FLOOR with the opposition! (Unless you were talking, say, 5th level or less, and even then that's a STRONG wizard.) Keep in mind that: [list] [*]Damage spells are not the only trick in a wizard's repertoire. Weak saves (everybody's got a weak score) mean strong fight-ending spells with nary a hit point lost on the enemy. [*]Utility Spells can turn the other player characters into "Swedish Murder Machines" in their own right. :) [*]Leaving a slot open at each level (doable with higher ability scores) means in 15 minutes' time the wizard is prepared for any challenge. [*]A wizard also has his strength in making items (scrolls and potions especially). In some ways, these are even better than leaving a slot open -- no prep time on-site, full complement is devoted to more specific spells, and someone other than the wizard can use them. [/list] I'd be interested in hearing more specifics on the wizards' prowess, because that much utility is a seriously good ace in the hole. [/QUOTE]
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