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why are wizards so weak?
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<blockquote data-quote="WizarDru" data-source="post: 2499468" data-attributes="member: 151"><p>Weak, how? Weak as in they don't deal huge heaping damage in one fell swoop or repeatedly? Perhaps. A fireball or lightning bolt, for example, is better for damaging multiple enemies than a single death-blow. Spells like Horrid Wilting or Disintegrate, however, are just the ticket for pain-deailng. More importantly, a prepared wizard can bypass many tough defenses. Someone above characterized the magic missle as useless, and I can't figure out why. In our Barakus game, I saved the party from a potential TPK when we came across a ghost: only the power of magic missle stopped it. It never rolls a '1', it can hit incorporeal beings and it scales for the early levels. How about Scorching Ray? Ice Storm? Cone of Cold? A wizard has, at his fingertips, the ability to lay the hurt on creatures that sometimes can't be hurt any other way.</p><p></p><p>Not to mention the power of metamagic. With the mad bonus feats of a wizard, you can lay down some serious smack. Use Scribe Scroll to increase your daily capacity. Take spell focus and spell penetration to make your spells more difficult to deal with. How about a maximized empowered disintegrate? How about a sonically-substituted maximized empowered fireball? And so on, and so forth. Never mind that almost all these spells can be delivered at the safety of a long distance, something the melee character can't enjoy. No, evokers are right where they need to be. No, they're not outdamaging specialized fighters...nor should they. They excel at dealing damage in a variety of ways in situations where the melee characters can't. Which is part of being a team. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="WizarDru, post: 2499468, member: 151"] Weak, how? Weak as in they don't deal huge heaping damage in one fell swoop or repeatedly? Perhaps. A fireball or lightning bolt, for example, is better for damaging multiple enemies than a single death-blow. Spells like Horrid Wilting or Disintegrate, however, are just the ticket for pain-deailng. More importantly, a prepared wizard can bypass many tough defenses. Someone above characterized the magic missle as useless, and I can't figure out why. In our Barakus game, I saved the party from a potential TPK when we came across a ghost: only the power of magic missle stopped it. It never rolls a '1', it can hit incorporeal beings and it scales for the early levels. How about Scorching Ray? Ice Storm? Cone of Cold? A wizard has, at his fingertips, the ability to lay the hurt on creatures that sometimes can't be hurt any other way. Not to mention the power of metamagic. With the mad bonus feats of a wizard, you can lay down some serious smack. Use Scribe Scroll to increase your daily capacity. Take spell focus and spell penetration to make your spells more difficult to deal with. How about a maximized empowered disintegrate? How about a sonically-substituted maximized empowered fireball? And so on, and so forth. Never mind that almost all these spells can be delivered at the safety of a long distance, something the melee character can't enjoy. No, evokers are right where they need to be. No, they're not outdamaging specialized fighters...nor should they. They excel at dealing damage in a variety of ways in situations where the melee characters can't. Which is part of being a team. :) [/QUOTE]
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