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why are wizards so weak?
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<blockquote data-quote="Ringmereth" data-source="post: 2500426" data-attributes="member: 33915"><p>Wizards are not 'so weak'. Properly played, a single wizard can wipe the floor with a challenge above his CR. Granted, until about 5th level, melee and ranged classes shine out. But once the wizard gets his 3rd level spells-good stuff like <em>fireball</em>, <em>fly</em>, <em>dispel magic</em>, and <em>hold person</em>-he quickly becomes the most powerful character in the party. At high levels, a good party lives and dies by its wizard: the rest of the party is there to protect the wizard long enough for him to do his thing, and then mop up. The wizard not only has a lot of power to dish out damage with the likes of <em>fireball, disintegrate, horrid wilting, cone of cold,</em> and <em>magic missile,</em> but more importantly, can wreak havok with the opposition with battlefield control spells, buff up his companions, and drop save-or-die effects. </p><p></p><p>Defensively, the wizard has plenty going for him. First off, he's got his companions to protect him; that's what they're for. Secondly, since most wizards focus on Dex and Con, their saves are okay as well, and it's not too hard to get SR from some source or another. A wizard can crank out great defensive spells (excellent candidates for scrolls): <em>mirror image</em> and <em>stoneskin</em> to counter ranged and melee attacks, <em>globe of invulnerablility, spell turning, protection from spells,</em> and <em>mind blank</em> to fend off other casters, and plenty of other options; not to mention summoning allies to buy time to put up other defenses and flying or teleporting away if things look grim. If he's not reckless, a wizard is not that fragile in mid to high-level play.</p><p></p><p>And if he's willing to spend some feats and levels on sub-optimal stuff, some arcane caster PrC's are downright broken. A wizard willing to drop a few levels in a divine spellcasting class can take levels in Geomancer (getting medium BAB, good will and fort saves, casting arcane spells in armor with no spell failure, and druid-like traits in exchange for three levels of cleric) or Dweomerkeeper (spontaneous casting of a few spells, casting spells as SLA's (which means no components-gold, XP, focus...), and cheaper metamagic), and streight wizards get Incantatrix (lots of metamagic fun and some free feats), Initiate of the Sevenfold Veil (insanely good defensive SLA's and other abjuration goodies), and Red Wizard (boost your caster level into the stratosphere).</p><p></p><p>In short, wizards are nowhere near weak if played according to their intelligence (which gives you an RPing excuse to be as munchkiny as you want-if you can think of it, it'd be patiently obvious to any wizard worth his <em>headband of intellect</em>).</p></blockquote><p></p>
[QUOTE="Ringmereth, post: 2500426, member: 33915"] Wizards are not 'so weak'. Properly played, a single wizard can wipe the floor with a challenge above his CR. Granted, until about 5th level, melee and ranged classes shine out. But once the wizard gets his 3rd level spells-good stuff like [i]fireball[/i], [i]fly[/i], [i]dispel magic[/i], and [i]hold person[/i]-he quickly becomes the most powerful character in the party. At high levels, a good party lives and dies by its wizard: the rest of the party is there to protect the wizard long enough for him to do his thing, and then mop up. The wizard not only has a lot of power to dish out damage with the likes of [i]fireball, disintegrate, horrid wilting, cone of cold,[/i] and [i]magic missile,[/i] but more importantly, can wreak havok with the opposition with battlefield control spells, buff up his companions, and drop save-or-die effects. Defensively, the wizard has plenty going for him. First off, he's got his companions to protect him; that's what they're for. Secondly, since most wizards focus on Dex and Con, their saves are okay as well, and it's not too hard to get SR from some source or another. A wizard can crank out great defensive spells (excellent candidates for scrolls): [i]mirror image[/i] and [i]stoneskin[/i] to counter ranged and melee attacks, [i]globe of invulnerablility, spell turning, protection from spells,[/i] and [i]mind blank[/i] to fend off other casters, and plenty of other options; not to mention summoning allies to buy time to put up other defenses and flying or teleporting away if things look grim. If he's not reckless, a wizard is not that fragile in mid to high-level play. And if he's willing to spend some feats and levels on sub-optimal stuff, some arcane caster PrC's are downright broken. A wizard willing to drop a few levels in a divine spellcasting class can take levels in Geomancer (getting medium BAB, good will and fort saves, casting arcane spells in armor with no spell failure, and druid-like traits in exchange for three levels of cleric) or Dweomerkeeper (spontaneous casting of a few spells, casting spells as SLA's (which means no components-gold, XP, focus...), and cheaper metamagic), and streight wizards get Incantatrix (lots of metamagic fun and some free feats), Initiate of the Sevenfold Veil (insanely good defensive SLA's and other abjuration goodies), and Red Wizard (boost your caster level into the stratosphere). In short, wizards are nowhere near weak if played according to their intelligence (which gives you an RPing excuse to be as munchkiny as you want-if you can think of it, it'd be patiently obvious to any wizard worth his [i]headband of intellect[/i]). [/QUOTE]
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