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Why are you looking forward (or not looking forward) to Eberron?
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<blockquote data-quote="WizarDru" data-source="post: 1419268" data-attributes="member: 151"><p>Let me think....um, I don't think ever, personally.</p><p> </p><p>Honestly, I can't recall a campaign setting where the bad guys aren't going to win, <em>but actually won already</em>. More importantly, the players can't unseat Izrador and set things to right...all they can do is keep hope alive, and fight the good fight. Their mission isn't even to defeat Izrador's minions, but to simply survive and try to inspire others to hold on. For the most part, your best hope is to be a herald or precursor to the actual heroes who might one day find a way to contact the good deities or stop Izrador somehow.</p><p> </p><p>Eberron may or may not be "new" and "fresh"...but Midnight certainly is considerably different than what's been detailed before, IMHO.</p><p> </p><p> </p><p>Well, I've never heard of FR being referred to as bland, but I'm no real fan of the setting, so I couldn't say. As for Greyhawk, however, it's only as bland as you want it to be. Where FR is hyper-detailed, Greyhawk was always envisioned as a highly-individualized setting. It's 'bland' because it was designed, by EGG from day one, to be a setting that each DM would make his own. My campaign in Greyhawk (detailed in the Story Hour in my .Sig) is certainly nothing like EGG's Greyhawk, or anyone else's for that matter. I agree with Henry, though, that many of the nations of both GR and FR feel awfully alike...they're just political differences without much individual flavor, except in broad strokes that border on the 2-dimensional and comic, at times.</p><p> </p><p>Luckily, there are settings available and coming that are much better at this sort of thing. It would be nice if Eberron is one of them, of course, but I'm content to wait and see.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 1419268, member: 151"] Let me think....um, I don't think ever, personally. Honestly, I can't recall a campaign setting where the bad guys aren't going to win, [i]but actually won already[/i]. More importantly, the players can't unseat Izrador and set things to right...all they can do is keep hope alive, and fight the good fight. Their mission isn't even to defeat Izrador's minions, but to simply survive and try to inspire others to hold on. For the most part, your best hope is to be a herald or precursor to the actual heroes who might one day find a way to contact the good deities or stop Izrador somehow. Eberron may or may not be "new" and "fresh"...but Midnight certainly is considerably different than what's been detailed before, IMHO. Well, I've never heard of FR being referred to as bland, but I'm no real fan of the setting, so I couldn't say. As for Greyhawk, however, it's only as bland as you want it to be. Where FR is hyper-detailed, Greyhawk was always envisioned as a highly-individualized setting. It's 'bland' because it was designed, by EGG from day one, to be a setting that each DM would make his own. My campaign in Greyhawk (detailed in the Story Hour in my .Sig) is certainly nothing like EGG's Greyhawk, or anyone else's for that matter. I agree with Henry, though, that many of the nations of both GR and FR feel awfully alike...they're just political differences without much individual flavor, except in broad strokes that border on the 2-dimensional and comic, at times. Luckily, there are settings available and coming that are much better at this sort of thing. It would be nice if Eberron is one of them, of course, but I'm content to wait and see. [/QUOTE]
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Why are you looking forward (or not looking forward) to Eberron?
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