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Why are you looking forward (or not looking forward) to Eberron?
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<blockquote data-quote="jasamcarl" data-source="post: 1430018" data-attributes="member: 1251"><p>Eh, I think that emulating construct traits was a secondary consideration. As you noted, most of the immunities are passive and probably didn't have that much of an impact on balance. And, as you also noted, they intentionally diverged from phb constructs when it came to armor vs. natural armor.</p><p></p><p>I'm think they did infact put gameplay first, in that they only wanted to evoke the idea of playing a construct and also simply wanted to create a signature race that forced players to take certain things into consideration and thus create a unique experience. If this was done by making the stock warforged more proficient in martial classes, so be it, (though its hardly the only one. you noted that half-orcs, dwarves and whatnot could take measures to make them competent casters. true, but they would still never max the way elves, humans and such do. and warforged are likely only to need to take a feat.) Those considerations come in the form of warforged feats, which will likely allow a pc to be tweaked in rather untraditional ways, with a prereq being the warforged race. This is a very flexible option, and produces flavor more through a carrot as oppossed to 1e/2es stick. </p><p></p><p>So I think its balanced and flexible and I really don't see the difference between this race and just about any other.</p></blockquote><p></p>
[QUOTE="jasamcarl, post: 1430018, member: 1251"] Eh, I think that emulating construct traits was a secondary consideration. As you noted, most of the immunities are passive and probably didn't have that much of an impact on balance. And, as you also noted, they intentionally diverged from phb constructs when it came to armor vs. natural armor. I'm think they did infact put gameplay first, in that they only wanted to evoke the idea of playing a construct and also simply wanted to create a signature race that forced players to take certain things into consideration and thus create a unique experience. If this was done by making the stock warforged more proficient in martial classes, so be it, (though its hardly the only one. you noted that half-orcs, dwarves and whatnot could take measures to make them competent casters. true, but they would still never max the way elves, humans and such do. and warforged are likely only to need to take a feat.) Those considerations come in the form of warforged feats, which will likely allow a pc to be tweaked in rather untraditional ways, with a prereq being the warforged race. This is a very flexible option, and produces flavor more through a carrot as oppossed to 1e/2es stick. So I think its balanced and flexible and I really don't see the difference between this race and just about any other. [/QUOTE]
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