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<blockquote data-quote="wingsandsword" data-source="post: 4021949" data-attributes="member: 14159"><p>Echoing what a lot of people here have said, I'm somebody who is sticking with 3.5 but I have my reasons for being here.</p><p></p><p>1. I have been playing D&D for over a decade now, so even if I am not going to play the new edition I do want to know where the game is going and I do have some emotional investment in the state of the game and it's settings.</p><p></p><p>2. I am mildly interested in pilfering some odds and ends from 4e to retrofit to 3.5. Since I disagree with a lot of the design philosophy and general play-style assumptions of 4e (I like character sheets that detail all kinds of non-combat/non-adventuring skills and abilities like tailoring, monster stat blocks that list lots of abilities that might not come up in combat, I like gritty dungeon-survival crawls, ect.) I know there will be a lot I won't like in 4e, but if there is something I can use I will.</p><p></p><p>3. While 3.5 is my preferred edition (it isn't perfect, I don't like pokemounts, the "christmas tree" effect, and a few ways some spells now act, but it's closer to my D&D ideal than any other edition), I do know I will be dealing with 4e players in social surroundings in the future so being conversant with a widely used edition is a good idea.</p><p></p><p>4. The advent of 4e has brought up a lot of debate over what really is D&D. A lot of things I had always considered pretty much intrinsic to the D&D experience, or at least default assumptions that were core even if specific settings didn't use them, are right out in 4e and weren't in some older editions I didn't play weren't there at all, or some other players always ignored them or disregarded them. It has really shined a light on the sheer variety of play styles, editions, mechanics, and setting presumptions that have emerged over three decades of D&D.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 4021949, member: 14159"] Echoing what a lot of people here have said, I'm somebody who is sticking with 3.5 but I have my reasons for being here. 1. I have been playing D&D for over a decade now, so even if I am not going to play the new edition I do want to know where the game is going and I do have some emotional investment in the state of the game and it's settings. 2. I am mildly interested in pilfering some odds and ends from 4e to retrofit to 3.5. Since I disagree with a lot of the design philosophy and general play-style assumptions of 4e (I like character sheets that detail all kinds of non-combat/non-adventuring skills and abilities like tailoring, monster stat blocks that list lots of abilities that might not come up in combat, I like gritty dungeon-survival crawls, ect.) I know there will be a lot I won't like in 4e, but if there is something I can use I will. 3. While 3.5 is my preferred edition (it isn't perfect, I don't like pokemounts, the "christmas tree" effect, and a few ways some spells now act, but it's closer to my D&D ideal than any other edition), I do know I will be dealing with 4e players in social surroundings in the future so being conversant with a widely used edition is a good idea. 4. The advent of 4e has brought up a lot of debate over what really is D&D. A lot of things I had always considered pretty much intrinsic to the D&D experience, or at least default assumptions that were core even if specific settings didn't use them, are right out in 4e and weren't in some older editions I didn't play weren't there at all, or some other players always ignored them or disregarded them. It has really shined a light on the sheer variety of play styles, editions, mechanics, and setting presumptions that have emerged over three decades of D&D. [/QUOTE]
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