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General Tabletop Discussion
*Dungeons & Dragons
Why Aren’t the strongest Outsiders Closer in CR?
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<blockquote data-quote="Misanthrope Prime" data-source="post: 9604861" data-attributes="member: 6776166"><p>You ever play Starcraft?</p><p></p><p>Starcraft followed Warcraft 2. Warcraft 2 was an RTS game with two factions, alliance (comprised of your standard fantasy demihuman races, the "good guys") and horde (comprised of monstrous races; the "bad guys), but aside from a handful of special abilities the units available to each army were statistically identical. The elf ranger and troll axe-thrower are the same, the human knight and the ogre are the same even though you'd expect the ogre to do more damage and a knight to move faster.</p><p></p><p>In Starcraft, there were three factions; humans, "protoss" (magical high tech space aliens) and "zerg" (a bestial, insectoid alien race). Each of these three factions had their own unique units and unique gameplay mechanics; the humans specialized in ranged attacks and their buildings were all space-ships so they can be picked up and moved. The protoss specialize in psionic magic and expensive, but powerful units. The zerg are the opposite; they prioritize shitting out a massive amount of individually weak bugs to overwhelm the enemy; the so-called "zerg rush". Playing each of these races felt unique and there was a much more developed metagame, that resulted in Starcraft practically becoming the national sport of South Korea for a few years.</p><p></p><p>The same applies to the demons, devils and celestials. It's far more interesting from a gameplay perspective to have these different enemies fill different niches in combat, which gives the armies they represent more of an identity. Rather than saying "Well, devils, demons and archons all need a high CR guy with a lot of hit points who does high damage", maybe the <em>devils</em> do, but the demons prefer to field a squad of squisher enemies for the same XP budget; and this indicates that the demons don't have a self-preservation drive, fitting with their chaotic nature.</p></blockquote><p></p>
[QUOTE="Misanthrope Prime, post: 9604861, member: 6776166"] You ever play Starcraft? Starcraft followed Warcraft 2. Warcraft 2 was an RTS game with two factions, alliance (comprised of your standard fantasy demihuman races, the "good guys") and horde (comprised of monstrous races; the "bad guys), but aside from a handful of special abilities the units available to each army were statistically identical. The elf ranger and troll axe-thrower are the same, the human knight and the ogre are the same even though you'd expect the ogre to do more damage and a knight to move faster. In Starcraft, there were three factions; humans, "protoss" (magical high tech space aliens) and "zerg" (a bestial, insectoid alien race). Each of these three factions had their own unique units and unique gameplay mechanics; the humans specialized in ranged attacks and their buildings were all space-ships so they can be picked up and moved. The protoss specialize in psionic magic and expensive, but powerful units. The zerg are the opposite; they prioritize shitting out a massive amount of individually weak bugs to overwhelm the enemy; the so-called "zerg rush". Playing each of these races felt unique and there was a much more developed metagame, that resulted in Starcraft practically becoming the national sport of South Korea for a few years. The same applies to the demons, devils and celestials. It's far more interesting from a gameplay perspective to have these different enemies fill different niches in combat, which gives the armies they represent more of an identity. Rather than saying "Well, devils, demons and archons all need a high CR guy with a lot of hit points who does high damage", maybe the [I]devils[/I] do, but the demons prefer to field a squad of squisher enemies for the same XP budget; and this indicates that the demons don't have a self-preservation drive, fitting with their chaotic nature. [/QUOTE]
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Why Aren’t the strongest Outsiders Closer in CR?
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