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Why aren't all 9th level wizards rich?
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<blockquote data-quote="Cbas_10" data-source="post: 3902972" data-attributes="member: 55767"><p>Two points to consider (purely DM rulings that inject realism more than simply putting a stop to the character):</p><p></p><ul> <li data-xf-list-type="ul">By game statistics, an item might function just as well as a normally crafted item, but the rules certainly don't say anything about its appearance, fit, or function. The item might look horrible, armor might take extra time to don/remove due to a bad fit, swords might need to be constantly re-sharpened. Again...this is where rules give way to realism in a manner that is not down to "Shutting the players down".</li> </ul><p></p><ul> <li data-xf-list-type="ul">Bring in economics and the rule of Supply and Demand. Start flooding the city market with sets of full plate for 1500gp each. There may be no rule for it, but anyone who was conscious for high school economics will realize that you will quickly produce more than demand will need at the rate of one suit per day. Such a wizard might be able to take advantage of a war-time situation, but if that wizard expects the kingdom to buy armor in volume for the same prices as a single set....they've been licking a few too many toad familiars.</li> </ul><p></p><p>Then, if we bring Wall of Iron into the picture as a way to provide raw materials...what is the guarantee that the iron is any good? Sure, it provides standard 10 hardness and 30 hp/inch. Maybe the iron is subject to rust & corrosion more than other grades of iron (and its hardness or AC value drops over time)...maybe it is more difficult to work, thus requiring a higher DC to craft into armor (either traditionally or via Fabricate).</p><p></p><p>In any case, none of this magically crafted armor should be able to be made into masterwork armor. In my opinion, the masterwork "componenet" requires the finesse and expertise of intricate hand-work and skilled manipulation of the artisan's tools.</p></blockquote><p></p>
[QUOTE="Cbas_10, post: 3902972, member: 55767"] Two points to consider (purely DM rulings that inject realism more than simply putting a stop to the character): [list]By game statistics, an item might function just as well as a normally crafted item, but the rules certainly don't say anything about its appearance, fit, or function. The item might look horrible, armor might take extra time to don/remove due to a bad fit, swords might need to be constantly re-sharpened. Again...this is where rules give way to realism in a manner that is not down to "Shutting the players down".[/list] [list]Bring in economics and the rule of Supply and Demand. Start flooding the city market with sets of full plate for 1500gp each. There may be no rule for it, but anyone who was conscious for high school economics will realize that you will quickly produce more than demand will need at the rate of one suit per day. Such a wizard might be able to take advantage of a war-time situation, but if that wizard expects the kingdom to buy armor in volume for the same prices as a single set....they've been licking a few too many toad familiars.[/list] Then, if we bring Wall of Iron into the picture as a way to provide raw materials...what is the guarantee that the iron is any good? Sure, it provides standard 10 hardness and 30 hp/inch. Maybe the iron is subject to rust & corrosion more than other grades of iron (and its hardness or AC value drops over time)...maybe it is more difficult to work, thus requiring a higher DC to craft into armor (either traditionally or via Fabricate). In any case, none of this magically crafted armor should be able to be made into masterwork armor. In my opinion, the masterwork "componenet" requires the finesse and expertise of intricate hand-work and skilled manipulation of the artisan's tools. [/QUOTE]
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