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General Tabletop Discussion
*TTRPGs General
Why Aren't Designers Using The GUMSHOE System?
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 7688685"><p>I do think the game offers a solution that works for a lot of people. I make investigative games that don't use a Gumshoe-like mechanic. You can fail skill rolls for clues in my games. And I get feedback from a lot of different kinds of players. There are definitely groups and gamers out there for whom missing clues through failed skill rolls presents a big issue at the table. I think Gumshoe is a good solution for them. On the other hand, I also hear from players who don't like the Gumshoe approach, and the problem it presents from a design standpoint is you kind of have to pick one way or the other (and either path will please some and displease others). Most of the people who buy our games are in the 'roll for clues' camp. But I do play with a person who is very into Gumshoe, and have played it myself. Laws was definitely responding to a real complaint people had. It's just the the solution isn't necessarily going to work for every group; it has to be the right fit. I think it is actually a bit of a fundamental divide around expectations at the table with mysteries (a lot of which comes down to what exactly is the group trying to emulate or capture at the table).</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 7688685"] I do think the game offers a solution that works for a lot of people. I make investigative games that don't use a Gumshoe-like mechanic. You can fail skill rolls for clues in my games. And I get feedback from a lot of different kinds of players. There are definitely groups and gamers out there for whom missing clues through failed skill rolls presents a big issue at the table. I think Gumshoe is a good solution for them. On the other hand, I also hear from players who don't like the Gumshoe approach, and the problem it presents from a design standpoint is you kind of have to pick one way or the other (and either path will please some and displease others). Most of the people who buy our games are in the 'roll for clues' camp. But I do play with a person who is very into Gumshoe, and have played it myself. Laws was definitely responding to a real complaint people had. It's just the the solution isn't necessarily going to work for every group; it has to be the right fit. I think it is actually a bit of a fundamental divide around expectations at the table with mysteries (a lot of which comes down to what exactly is the group trying to emulate or capture at the table). [/QUOTE]
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Why Aren't Designers Using The GUMSHOE System?
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