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Why Aren't Designers Using The GUMSHOE System?
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<blockquote data-quote="Ghal Maraz" data-source="post: 7688694" data-attributes="member: 6693845"><p>So, as of now, the GUMSHOE games from Pelgrane Press are:</p><p></p><p>- The Esoterrorists, now in 2nd edition, which is the original GUMSHOE game; it does world conspiracy, esoteric mistery, arcane horror, X-Files mash-up where players are secret (anti-)conspiracy investigators fighting belief-horrors-made-real by conspiracy theorists worldwide;</p><p>- Fear Itself, a personal horror game of world madness ideal for no-survivor one-shots or longer campaigns delving into the underling fictional mythology;</p><p>- Trail of Cthulhu, now heading towards 2nd edition (AFAIK), written by Cthulhu (and all-around) scholar Kenneth Hite, the now archetypal Mythos investigation game, which somehow also helped influence the rules revision of Call of Cthulhu 7th edition; it can be played both Pulp-style (more action-oriented) and Purist style;</p><p>- Mutant City Blues, wherein players are super-powered law-enforcers specialised in mutants' crimes, with the game offering both the procedural and the action aspects;</p><p>- Ashen Stars, where PCs are investigative freebooters in a sci-fi setting, with the games centering around mistery, ships encounters, ship maintenance and veering a lot towards a Star Trek-style kind of mistery resolution;</p><p>- Night's Black Agents, an occult spy games of elite secret agents battling against the international conspiracy of vampires' hidden agendas and cobweb;</p><p>- Lorefinder (which is what you are really asking for!), which adapts the high-fantasy theme and mechanics of Pathfinder to a more investigative approach, in a licensed rule crossover between the d20 system and the GUMSHOE system;</p><p>- the Kickstartered TimeWatch, detailing the time-preserving missions of a specialised chrono-police moving around time and space to keep reality real (or something like that);</p><p>- the announced Tales of the Quaesitores (working title), a GUMSHOE approach to the world of Ars Magica, where players are (often magic-weaving) investigators of Hermetic crimes in the magical Europe of the Middle-Age;</p><p>- the upcoming The Fall of Delta Green, set in the Delta Green fictional/RPG world, focusing his angle on the years during which the 'official' Delta Green undercover operation was dismantled, following a series of scandals and exposures (Delta Green is a black-ops anti-Mythos government agency, which later goes 'rogue’, in the years after this game).</p><p></p><p>These are/will be all Pelgrane Press games, except (I guess) the Ars Magica one, which I infer will be an Atlas Games product.</p><p></p><p>it must be noted that the GUMSHOE games bolster not only the ad-hoc investigative system that gives the line his name, but also an impressive lineup of games designers extraordinaire and some award-winning supplements, like Bookhounds of London for Trail of Cthulhu and The Zalozhniy Quartet and The Dracula Dossier for Night's Black Agents.</p></blockquote><p></p>
[QUOTE="Ghal Maraz, post: 7688694, member: 6693845"] So, as of now, the GUMSHOE games from Pelgrane Press are: - The Esoterrorists, now in 2nd edition, which is the original GUMSHOE game; it does world conspiracy, esoteric mistery, arcane horror, X-Files mash-up where players are secret (anti-)conspiracy investigators fighting belief-horrors-made-real by conspiracy theorists worldwide; - Fear Itself, a personal horror game of world madness ideal for no-survivor one-shots or longer campaigns delving into the underling fictional mythology; - Trail of Cthulhu, now heading towards 2nd edition (AFAIK), written by Cthulhu (and all-around) scholar Kenneth Hite, the now archetypal Mythos investigation game, which somehow also helped influence the rules revision of Call of Cthulhu 7th edition; it can be played both Pulp-style (more action-oriented) and Purist style; - Mutant City Blues, wherein players are super-powered law-enforcers specialised in mutants' crimes, with the game offering both the procedural and the action aspects; - Ashen Stars, where PCs are investigative freebooters in a sci-fi setting, with the games centering around mistery, ships encounters, ship maintenance and veering a lot towards a Star Trek-style kind of mistery resolution; - Night's Black Agents, an occult spy games of elite secret agents battling against the international conspiracy of vampires' hidden agendas and cobweb; - Lorefinder (which is what you are really asking for!), which adapts the high-fantasy theme and mechanics of Pathfinder to a more investigative approach, in a licensed rule crossover between the d20 system and the GUMSHOE system; - the Kickstartered TimeWatch, detailing the time-preserving missions of a specialised chrono-police moving around time and space to keep reality real (or something like that); - the announced Tales of the Quaesitores (working title), a GUMSHOE approach to the world of Ars Magica, where players are (often magic-weaving) investigators of Hermetic crimes in the magical Europe of the Middle-Age; - the upcoming The Fall of Delta Green, set in the Delta Green fictional/RPG world, focusing his angle on the years during which the 'official' Delta Green undercover operation was dismantled, following a series of scandals and exposures (Delta Green is a black-ops anti-Mythos government agency, which later goes 'rogue’, in the years after this game). These are/will be all Pelgrane Press games, except (I guess) the Ars Magica one, which I infer will be an Atlas Games product. it must be noted that the GUMSHOE games bolster not only the ad-hoc investigative system that gives the line his name, but also an impressive lineup of games designers extraordinaire and some award-winning supplements, like Bookhounds of London for Trail of Cthulhu and The Zalozhniy Quartet and The Dracula Dossier for Night's Black Agents. [/QUOTE]
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