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General Tabletop Discussion
*TTRPGs General
Why Aren't Designers Using The GUMSHOE System?
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<blockquote data-quote="gribble" data-source="post: 7688760" data-attributes="member: 12430"><p>No, not at all. My point was that unfortunately in d20, a DC 0 check has other unfortunate repercussions. What you're essentially saying by making a DC 0 is that anyone can do it - perhaps not as well as some other characters with skill, but any schmuck in the team can find out. That makes what skills you're actually good at completely irrelevant for the purposes of finding the critical clue - my Fighter with -1 perception skill can spot the crucial clue just as easily as your Rogue with +8. Sure, the rogue may have done it a bit faster/better or with some extra bonus information, but if the rogue wasn't there at all the group still would have succeeded.</p><p></p><p>This is emphatically *not* what Gumshoe does. Experts do shine, and everyone at some point will be able to use their key abilities to do something that few or no other PCs in the group can do.</p><p></p><p>So yeah, if you're playing a D&D game, with a bit of investigation now and then, your approach is totally serviceable. But it isn't equivalent at all for a game which focuses on investigation as one of the key activities. Just like I wouldn't use Gumshoe to run a dungeon crawling campaign, I also wouldn't use D&D to run an investigation focussed campaign.</p></blockquote><p></p>
[QUOTE="gribble, post: 7688760, member: 12430"] No, not at all. My point was that unfortunately in d20, a DC 0 check has other unfortunate repercussions. What you're essentially saying by making a DC 0 is that anyone can do it - perhaps not as well as some other characters with skill, but any schmuck in the team can find out. That makes what skills you're actually good at completely irrelevant for the purposes of finding the critical clue - my Fighter with -1 perception skill can spot the crucial clue just as easily as your Rogue with +8. Sure, the rogue may have done it a bit faster/better or with some extra bonus information, but if the rogue wasn't there at all the group still would have succeeded. This is emphatically *not* what Gumshoe does. Experts do shine, and everyone at some point will be able to use their key abilities to do something that few or no other PCs in the group can do. So yeah, if you're playing a D&D game, with a bit of investigation now and then, your approach is totally serviceable. But it isn't equivalent at all for a game which focuses on investigation as one of the key activities. Just like I wouldn't use Gumshoe to run a dungeon crawling campaign, I also wouldn't use D&D to run an investigation focussed campaign. [/QUOTE]
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Why Aren't Designers Using The GUMSHOE System?
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