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Why Aren't Designers Using The GUMSHOE System?
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<blockquote data-quote="werecorpse" data-source="post: 7688808" data-attributes="member: 55491"><p>I find it difficult to respond to your comments, I am not great at cut and paste forum stuff so I am trying to number my responses to address your comments. </p><p>1. None of the so called knock on effects to incorporating an auto success investigation method into other systems need exist.</p><p>2. You might choose to use the other system with an investigative overlay because you enjoy the other aspects of that system. Equally you might find those other aspects get in the way of your immersion and stick with pure Gumshoe.</p><p>3 having or not having investigative skills is IMO campaign management (your bolded absolutes appear as if you beleive you are stating fact). You tell the players this will be an investigative campaign using say D20 or BRP. They design their characters accordingly. Just like you might say this campaign is set on a spaceship, or interacting with royalty while exploring ancient ruins, set in a post apocalyptic New York - all of which they can take on board during character design and advancement.</p><p>4. I don't want to focus only on D&D although it is the game I have played the most. IME it can be used for more styles of game than "Dungeon Crawling Fools" but that's up to you.</p><p>5. I didn't think in Gumshoe every character must by design be able to contribute as well as every other character. IF they can why does anyone feel special? My experience is that some characters had just chosen the wrong skills - like any other game.</p><p>6. I didn't say adding in the auto success into a d20 system won't take a bit of effort, it does. Not much and without any knock on effects IME but it does require a bit of effort.</p><p>7. I don't agree that Gumshoe is a much better choice than d20 for running an investigative game- none of your examples established this.</p><p>8. Your initial example of the d20 wizard appeared to be to show what it would feel like to not be an expert in d20. This is what I responded to. I don't understand what this example is addressing - that making a "better than basic clue finding system" based on chance rather than on limited resource mechanic is akin to a system where you don't get to choose what spell you use in a particular circumstance? I don't get it.</p><p>9 I never said I have a strong preference for d20. I said that the primary element of the gumshoe system can be incorporated into other systems without too much trouble. I have done it.</p><p>10. Please don't come out and say that gumshoe is better suited to an investigative style of campaign - oh wait a minute, of course you can its not a fact, its just your opinion. IMO and IME it isn't.</p></blockquote><p></p>
[QUOTE="werecorpse, post: 7688808, member: 55491"] I find it difficult to respond to your comments, I am not great at cut and paste forum stuff so I am trying to number my responses to address your comments. 1. None of the so called knock on effects to incorporating an auto success investigation method into other systems need exist. 2. You might choose to use the other system with an investigative overlay because you enjoy the other aspects of that system. Equally you might find those other aspects get in the way of your immersion and stick with pure Gumshoe. 3 having or not having investigative skills is IMO campaign management (your bolded absolutes appear as if you beleive you are stating fact). You tell the players this will be an investigative campaign using say D20 or BRP. They design their characters accordingly. Just like you might say this campaign is set on a spaceship, or interacting with royalty while exploring ancient ruins, set in a post apocalyptic New York - all of which they can take on board during character design and advancement. 4. I don't want to focus only on D&D although it is the game I have played the most. IME it can be used for more styles of game than "Dungeon Crawling Fools" but that's up to you. 5. I didn't think in Gumshoe every character must by design be able to contribute as well as every other character. IF they can why does anyone feel special? My experience is that some characters had just chosen the wrong skills - like any other game. 6. I didn't say adding in the auto success into a d20 system won't take a bit of effort, it does. Not much and without any knock on effects IME but it does require a bit of effort. 7. I don't agree that Gumshoe is a much better choice than d20 for running an investigative game- none of your examples established this. 8. Your initial example of the d20 wizard appeared to be to show what it would feel like to not be an expert in d20. This is what I responded to. I don't understand what this example is addressing - that making a "better than basic clue finding system" based on chance rather than on limited resource mechanic is akin to a system where you don't get to choose what spell you use in a particular circumstance? I don't get it. 9 I never said I have a strong preference for d20. I said that the primary element of the gumshoe system can be incorporated into other systems without too much trouble. I have done it. 10. Please don't come out and say that gumshoe is better suited to an investigative style of campaign - oh wait a minute, of course you can its not a fact, its just your opinion. IMO and IME it isn't. [/QUOTE]
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