Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Why Aren't Designers Using The GUMSHOE System?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 7688910"><p>You don't, but if you had a system where the Fighter couldn't miss hobgoblins at all, some players might have issues with that even if it could be said to be a solid reflection of source material (though some would love it!). I think this gets to some of the disagreements people have around a system like Gumshoe. A lot of times people speak of Gumshoe like it is the best tool for investigative adventures. That's where people probably get a bit finicky--if it isn't for them, but they also happen to love mystery adventures and it sounds like the Gumshoe method is being presented as the ideal tool for any mystery campaign (the OP wasn't saying that, but I think in these discussions people tend to jump to that conclusion pretty quickly because it's a conversation that has been had many times). For many players and GMs running investigative adventures, Gumshoe is exactly what they need, because it answers a real problem they encounter in play . But there are other ways to approach investigations, and they some players don't like the whole can't miss a clue thing. For some people the possibility of missing the clue is an important part of play. I think where most of it comes from is around exactly what elements from the source of inspiration players except to be present. </p><p></p><p>Importantly, the existence of both types of game does not present a threat to either one. Gumshoe flourishing and attracting attention is good for the hobby because it creates more choice and people who might be turned off by a Call of Cthulu style adventure, might find something under the Gumshoe system much more enjoyable (which can only bring more people into the hobby). Knowing what tools are out there, what systems are the best fit for which group, these are the things that I think matter for making it easier for people to get into RPGs.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 7688910"] You don't, but if you had a system where the Fighter couldn't miss hobgoblins at all, some players might have issues with that even if it could be said to be a solid reflection of source material (though some would love it!). I think this gets to some of the disagreements people have around a system like Gumshoe. A lot of times people speak of Gumshoe like it is the best tool for investigative adventures. That's where people probably get a bit finicky--if it isn't for them, but they also happen to love mystery adventures and it sounds like the Gumshoe method is being presented as the ideal tool for any mystery campaign (the OP wasn't saying that, but I think in these discussions people tend to jump to that conclusion pretty quickly because it's a conversation that has been had many times). For many players and GMs running investigative adventures, Gumshoe is exactly what they need, because it answers a real problem they encounter in play . But there are other ways to approach investigations, and they some players don't like the whole can't miss a clue thing. For some people the possibility of missing the clue is an important part of play. I think where most of it comes from is around exactly what elements from the source of inspiration players except to be present. Importantly, the existence of both types of game does not present a threat to either one. Gumshoe flourishing and attracting attention is good for the hobby because it creates more choice and people who might be turned off by a Call of Cthulu style adventure, might find something under the Gumshoe system much more enjoyable (which can only bring more people into the hobby). Knowing what tools are out there, what systems are the best fit for which group, these are the things that I think matter for making it easier for people to get into RPGs. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why Aren't Designers Using The GUMSHOE System?
Top