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General Tabletop Discussion
*TTRPGs General
Why Aren't Designers Using The GUMSHOE System?
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<blockquote data-quote="gribble" data-source="post: 7688951" data-attributes="member: 12430"><p>Ok, I think I see where the conversation went off the rails... without putting words in your mouth, you're saying that the only part of Gumshoe you see value in is the auto-success mechanism, ergo by adding that to another system you're getting everything you need out of Gumshoe anyway?</p><p></p><p>In that case all good. Although of course I agree you can add automatic successes to *any* game system (well, you might struggle with something like Dread... but I digress), I still maintain that a) doing this to a system that isn't designed to handle it will introduce unforseen complications and consequences; and b) doing this alone doesn't make that ruleset anywhere near as good for investigations as Gumshoe. Gumshoe is about way more than just automatic successes on core clues and stretches for bonus clues - it also ensures everyone can contribute meaningfully, shares the spotlight, makes the PCs seem like expert sleuths, introduces more resource management, etc.</p><p></p><p>And it's all those reasons, not just the auto success mechanism which makes it makes it superior to other systems for procedural investigation type stories, IMO.</p><p></p><p>But hey, if you get what you need from your systems of choice by tacking on an auto success mechanism, great! Just seems like a needlessly clunky and clumsy way of doing it that won't actually realise most of the benefits Gumshoe brings to the table, IME. I can totally see this being fine for a standard D&D campaign with a bit of investigation (i.e.: 80% standard D&D stuff, 20% investigation), but I wouldn't want to do it for a typical Gumshoe style campaign (which is much closer to 50% investigation, 50% other stuff).</p></blockquote><p></p>
[QUOTE="gribble, post: 7688951, member: 12430"] Ok, I think I see where the conversation went off the rails... without putting words in your mouth, you're saying that the only part of Gumshoe you see value in is the auto-success mechanism, ergo by adding that to another system you're getting everything you need out of Gumshoe anyway? In that case all good. Although of course I agree you can add automatic successes to *any* game system (well, you might struggle with something like Dread... but I digress), I still maintain that a) doing this to a system that isn't designed to handle it will introduce unforseen complications and consequences; and b) doing this alone doesn't make that ruleset anywhere near as good for investigations as Gumshoe. Gumshoe is about way more than just automatic successes on core clues and stretches for bonus clues - it also ensures everyone can contribute meaningfully, shares the spotlight, makes the PCs seem like expert sleuths, introduces more resource management, etc. And it's all those reasons, not just the auto success mechanism which makes it makes it superior to other systems for procedural investigation type stories, IMO. But hey, if you get what you need from your systems of choice by tacking on an auto success mechanism, great! Just seems like a needlessly clunky and clumsy way of doing it that won't actually realise most of the benefits Gumshoe brings to the table, IME. I can totally see this being fine for a standard D&D campaign with a bit of investigation (i.e.: 80% standard D&D stuff, 20% investigation), but I wouldn't want to do it for a typical Gumshoe style campaign (which is much closer to 50% investigation, 50% other stuff). [/QUOTE]
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Why Aren't Designers Using The GUMSHOE System?
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