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General Tabletop Discussion
*TTRPGs General
Why Aren't Designers Using The GUMSHOE System?
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<blockquote data-quote="gribble" data-source="post: 7689027" data-attributes="member: 12430"><p>Sure, you asked for examples though (or at least implied that examples didn't exist, which amounts to the same thing). Ultimately, it seems to me it's something you enjoy or something you don't. While plenty of people have a problem with a "resource spending" implementation... equally plenty of people don't and in fact prefer it. Personally, although I prefer a bit of randomness in my roleplaying, I also like the idea of resources which are under the players control to spend or not, and in play I've found the system works really well.</p><p></p><p>For me at least, Gumshoe does a great job of running games which emulate the investigative/procedural genre, certainly a much better job than similar efforts I've experienced with other systems. And I'm at least passingly familiar with a large number of systems - by which I mean I've played/run at least a handful of sessions - from all versions of D&D/d20 through all versions of WoD, Rolemaster, CoC/BRP, FFG Star Wars, Savage Worlds, All versions of Warhammer Fantasy/40k RPGs, Dungeon World, IKRPG, Cortex and of course Gumshoe (among many others that I can't recall off the top of my head). As with any RPG however, individual tastes will vary (as they should - it'd be an awfully boring world if everyone like the same thing)!</p></blockquote><p></p>
[QUOTE="gribble, post: 7689027, member: 12430"] Sure, you asked for examples though (or at least implied that examples didn't exist, which amounts to the same thing). Ultimately, it seems to me it's something you enjoy or something you don't. While plenty of people have a problem with a "resource spending" implementation... equally plenty of people don't and in fact prefer it. Personally, although I prefer a bit of randomness in my roleplaying, I also like the idea of resources which are under the players control to spend or not, and in play I've found the system works really well. For me at least, Gumshoe does a great job of running games which emulate the investigative/procedural genre, certainly a much better job than similar efforts I've experienced with other systems. And I'm at least passingly familiar with a large number of systems - by which I mean I've played/run at least a handful of sessions - from all versions of D&D/d20 through all versions of WoD, Rolemaster, CoC/BRP, FFG Star Wars, Savage Worlds, All versions of Warhammer Fantasy/40k RPGs, Dungeon World, IKRPG, Cortex and of course Gumshoe (among many others that I can't recall off the top of my head). As with any RPG however, individual tastes will vary (as they should - it'd be an awfully boring world if everyone like the same thing)! [/QUOTE]
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Why Aren't Designers Using The GUMSHOE System?
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