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General Tabletop Discussion
*TTRPGs General
Why Aren't Designers Using The GUMSHOE System?
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<blockquote data-quote="Neonchameleon" data-source="post: 7689129" data-attributes="member: 87792"><p>The weasling is coming from your side. Hit points have never reflected physical damage in any meaningful way. When you are 1hp above 0 then guess what? You are fully functional. You aren't hurt, bruised, scorched, and in too much pain to move. You've taken at most cosmetic damage. Hit points therefore do not and can not do actual physical damage.</p><p></p><p>And then there's the recovery time. Even 1E AD&D recovery times max out at about the time to recover from running a marathon. Hit point recovery is not in any meaningful way like recovering from actually being badly hurt.</p><p></p><p></p><p></p><p>Which is not what you are doing. My case is that the orc gets as lucky as it is orcishly posisble to get and the PC gets as unlucky as it's possible to get. It is <em>physically impossible</em> for an orc to kill an fighter in his underwear that is fighting back in a minute after about first level. The orc can never be that lucky - meaning that supernatural levels of luck must be protecting the fighter.</p><p></p><p></p><p></p><p>And to assume that the orc is as lucky as mathematically possible either means you're made of something tough as steel or that you have supernatural levels of luck protecting you.</p><p></p><p>Hit points do not in any meaningful way behave like damage. They behave like plot armour.</p><p></p><p></p><p></p><p>They get even sillier if you try to claim anything other than luck, plot armour, and miraculous flesh wounds. The orc with the axe can <em>be as lucky as possible</em> and still get nowhere.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 7689129, member: 87792"] The weasling is coming from your side. Hit points have never reflected physical damage in any meaningful way. When you are 1hp above 0 then guess what? You are fully functional. You aren't hurt, bruised, scorched, and in too much pain to move. You've taken at most cosmetic damage. Hit points therefore do not and can not do actual physical damage. And then there's the recovery time. Even 1E AD&D recovery times max out at about the time to recover from running a marathon. Hit point recovery is not in any meaningful way like recovering from actually being badly hurt. Which is not what you are doing. My case is that the orc gets as lucky as it is orcishly posisble to get and the PC gets as unlucky as it's possible to get. It is [I]physically impossible[/I] for an orc to kill an fighter in his underwear that is fighting back in a minute after about first level. The orc can never be that lucky - meaning that supernatural levels of luck must be protecting the fighter. And to assume that the orc is as lucky as mathematically possible either means you're made of something tough as steel or that you have supernatural levels of luck protecting you. Hit points do not in any meaningful way behave like damage. They behave like plot armour. They get even sillier if you try to claim anything other than luck, plot armour, and miraculous flesh wounds. The orc with the axe can [I]be as lucky as possible[/I] and still get nowhere. [/QUOTE]
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Why Aren't Designers Using The GUMSHOE System?
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