Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Why aren't paladins liked?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="mrtauntaun" data-source="post: 1498669" data-attributes="member: 14429"><p>A lot of these treads focus on all of the same types of themes. Myself, I love to play paladins, always have. I enjoy being the shining becon of light. I enjoy being a 'stick in the mud' about the little things, but as my characters grow older and advance in level, they tend to undergo a transformation. They gain greater insight, come to know they can't go it alone, and to rely on his friends and allies. It is up to the player to best play his character and interpreting the code. If the DM demands strict adhearence to the code, then that's a bad DM. I have even played a fallen paladin, an action i took quite deliberately because my character objected to the current situation. A lot of players take the attitude "I've fallen from grace, screw it, im making a new character". What a lot of players don't relize is that attempting to regain your blessed status can be an awful lot of fun! Attonement can take many forms, and a creative DM can make for hours of enjoyable gamplay out of it.</p><p>I've also read that Paladins can not travel or work with Evil PCs. Also not true. If the Evil player is truly creative, and a bit sneaky, it can be pulled off. Case and point, I played in a campaign (playing a paladin at the time) where my group was teleported back in time to a period of civil war, thousands of years previous. Shortly after we arrived, my character died in my most glorious death EVER (but that's another story). I had an apprentice, another player started taking paladin levels and was my pupil. Now that he was without a teacher, he took the role of party leader and paladin upon himself. The new character I created was evil to the core. A NE wizard, but the DM allowed me to start with a magic ring which prevented attempts to detect my alignment, thusly revealing an absence of evil to the paladins detect evil. Throughout the course of many, many adventrues, i convinced the other players i was a patriot being held prisoner unjustly by one of the warring factions. I did everything a good character would, rescued the characters, stuck my neck out, etc, all because it fit with this characters goals. He used the PCs to get what he wanted. The players helped him destroy all other warring factions, which he told them were evil and cruel, and returned to their own time. They were puzzeled why i wanted my character to remain behind, but when they consulted a history tome in their now-different present, they saw that my character became a ruthless dicatator, reignin for hundreds of years governing a vast evil empire. I barely escaped that evening with my skin <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>There are lots of ways to get around working with a paladin in the group, I hope this little (too long) tale helped open a few doors to that degree.</p></blockquote><p></p>
[QUOTE="mrtauntaun, post: 1498669, member: 14429"] A lot of these treads focus on all of the same types of themes. Myself, I love to play paladins, always have. I enjoy being the shining becon of light. I enjoy being a 'stick in the mud' about the little things, but as my characters grow older and advance in level, they tend to undergo a transformation. They gain greater insight, come to know they can't go it alone, and to rely on his friends and allies. It is up to the player to best play his character and interpreting the code. If the DM demands strict adhearence to the code, then that's a bad DM. I have even played a fallen paladin, an action i took quite deliberately because my character objected to the current situation. A lot of players take the attitude "I've fallen from grace, screw it, im making a new character". What a lot of players don't relize is that attempting to regain your blessed status can be an awful lot of fun! Attonement can take many forms, and a creative DM can make for hours of enjoyable gamplay out of it. I've also read that Paladins can not travel or work with Evil PCs. Also not true. If the Evil player is truly creative, and a bit sneaky, it can be pulled off. Case and point, I played in a campaign (playing a paladin at the time) where my group was teleported back in time to a period of civil war, thousands of years previous. Shortly after we arrived, my character died in my most glorious death EVER (but that's another story). I had an apprentice, another player started taking paladin levels and was my pupil. Now that he was without a teacher, he took the role of party leader and paladin upon himself. The new character I created was evil to the core. A NE wizard, but the DM allowed me to start with a magic ring which prevented attempts to detect my alignment, thusly revealing an absence of evil to the paladins detect evil. Throughout the course of many, many adventrues, i convinced the other players i was a patriot being held prisoner unjustly by one of the warring factions. I did everything a good character would, rescued the characters, stuck my neck out, etc, all because it fit with this characters goals. He used the PCs to get what he wanted. The players helped him destroy all other warring factions, which he told them were evil and cruel, and returned to their own time. They were puzzeled why i wanted my character to remain behind, but when they consulted a history tome in their now-different present, they saw that my character became a ruthless dicatator, reignin for hundreds of years governing a vast evil empire. I barely escaped that evening with my skin :) There are lots of ways to get around working with a paladin in the group, I hope this little (too long) tale helped open a few doors to that degree. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why aren't paladins liked?
Top