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Why aren't paladins liked?
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<blockquote data-quote="Plane Sailing" data-source="post: 1500105" data-attributes="member: 114"><p>I've had enormous fun playing a paladin (worked out quite a lot like "carrot" from Guards Guards! by Terry Pratchett). He was an escaped slave, and used his old chains as his weapon for freedom (exotic weapon spiked chain, expertise, improved trip). He was a great negotiator and he always looked for the good in his companions and highlighted it. They really missed him when he settled down.</p><p></p><p>In the game I DM there is a paladin who has been around for ages and is probably the central character. He has a huge charisma and NPCs naturally gravitate towards him. His fearlessness is one of his defining characteristics.</p><p></p><p>Then again, look at Piratecats storyhour. Mara and Malachite are both paladins, both different, both work wonderfully well.</p><p></p><p>Also look at Sepulchraves storyhour - Eadric is another model for a paladin.</p><p></p><p>If a DM chooses, paladins can provide brilliant role playing hooks that work for the whole campaign (see the ghouleax episodes in Piratecats or pretty much any of Sep's storyhour).</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 1500105, member: 114"] I've had enormous fun playing a paladin (worked out quite a lot like "carrot" from Guards Guards! by Terry Pratchett). He was an escaped slave, and used his old chains as his weapon for freedom (exotic weapon spiked chain, expertise, improved trip). He was a great negotiator and he always looked for the good in his companions and highlighted it. They really missed him when he settled down. In the game I DM there is a paladin who has been around for ages and is probably the central character. He has a huge charisma and NPCs naturally gravitate towards him. His fearlessness is one of his defining characteristics. Then again, look at Piratecats storyhour. Mara and Malachite are both paladins, both different, both work wonderfully well. Also look at Sepulchraves storyhour - Eadric is another model for a paladin. If a DM chooses, paladins can provide brilliant role playing hooks that work for the whole campaign (see the ghouleax episodes in Piratecats or pretty much any of Sep's storyhour). [/QUOTE]
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Why aren't paladins liked?
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