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Why aren't paladins liked?
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<blockquote data-quote="Bauglir" data-source="post: 1511089" data-attributes="member: 6982"><p>On the subject of violating tombs, I played through some of Rappan Athuk some time ago and I quite thoroughly dislike that module.</p><p></p><p>**Spoiler Alert**</p><p>[spoiler]We encountered a tomb that lacked the palpable sense of evil which pervaded the rest of the dungeon complex, apparently the tomb of an elven warrior who had wielded a powerful magical longsword. The discussion inevitably turned to whether we should take the sword and use it. The paladin said he was having nothing to do with raiding the tomb and went outside to wait. Eventually, another member of the party (CG) decided that it was much more sensible to take the sword than to follow some 'pointless ceremonial tradition' and cracked open the tomb. The result was (apparently specifically spelt out in the module) that the paladin lost his paladinhood <em>for not stopping the other party member from desecrating the tomb</em>.</p><p></p><p>As if this wasn't bad enough, two levels down was a similar situation, except in this case, choosing <em>not</em> to open the tomb would mean lacking the item required to survive the encounter with some kind of gargantuan undead creature in the next room.</p><p></p><p>Feh![/spoiler]</p><p>**End Spoiler Alert**</p></blockquote><p></p>
[QUOTE="Bauglir, post: 1511089, member: 6982"] On the subject of violating tombs, I played through some of Rappan Athuk some time ago and I quite thoroughly dislike that module. **Spoiler Alert** [spoiler]We encountered a tomb that lacked the palpable sense of evil which pervaded the rest of the dungeon complex, apparently the tomb of an elven warrior who had wielded a powerful magical longsword. The discussion inevitably turned to whether we should take the sword and use it. The paladin said he was having nothing to do with raiding the tomb and went outside to wait. Eventually, another member of the party (CG) decided that it was much more sensible to take the sword than to follow some 'pointless ceremonial tradition' and cracked open the tomb. The result was (apparently specifically spelt out in the module) that the paladin lost his paladinhood [i]for not stopping the other party member from desecrating the tomb[/i]. As if this wasn't bad enough, two levels down was a similar situation, except in this case, choosing [i]not[/i] to open the tomb would mean lacking the item required to survive the encounter with some kind of gargantuan undead creature in the next room. Feh![/spoiler] **End Spoiler Alert** [/QUOTE]
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