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Why aren't paladins liked?
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<blockquote data-quote="milotha" data-source="post: 1512408" data-attributes="member: 17122"><p>This is the classic example as to why I don't like to play a paladin. Every single person seems to have a different idea as to what consitutes "lawful" and "good" behavior. It's almost impossible to grok what your GMs view on these issues is unless you know them well as a person. I would never play a paladin under a GM that I was unfamilair with or who was a newbie GM. Evenif you sit down and write out your code, you can't possibly consider every single circumstance. It's also especially annoying when the GM has a different view of your code, and does stuff like revoking your paladinhood when you the player didn't realize that you were breaking your ethic.</p><p></p><p>If I was my character, I would have spent all 24x7 of my life as this person, thus my character would know my code and ethics better than I the player would. I find it really annoying when the GM doesn't directly inform the player of the potential consequences of their actions especially when the GM views that the player should know better. I agree that "Are you sure." isn't a specific enough statement. It's a rather vague warning. It could have simply implied there is a nasty monster that will be unleashed as a consequence of this action, instead of your paladinhood will be revoked. </p><p></p><p>As a GM, it is your duty to directly inform the player when they are violating their code of ethics, and not just dance around the issue.</p></blockquote><p></p>
[QUOTE="milotha, post: 1512408, member: 17122"] This is the classic example as to why I don't like to play a paladin. Every single person seems to have a different idea as to what consitutes "lawful" and "good" behavior. It's almost impossible to grok what your GMs view on these issues is unless you know them well as a person. I would never play a paladin under a GM that I was unfamilair with or who was a newbie GM. Evenif you sit down and write out your code, you can't possibly consider every single circumstance. It's also especially annoying when the GM has a different view of your code, and does stuff like revoking your paladinhood when you the player didn't realize that you were breaking your ethic. If I was my character, I would have spent all 24x7 of my life as this person, thus my character would know my code and ethics better than I the player would. I find it really annoying when the GM doesn't directly inform the player of the potential consequences of their actions especially when the GM views that the player should know better. I agree that "Are you sure." isn't a specific enough statement. It's a rather vague warning. It could have simply implied there is a nasty monster that will be unleashed as a consequence of this action, instead of your paladinhood will be revoked. As a GM, it is your duty to directly inform the player when they are violating their code of ethics, and not just dance around the issue. [/QUOTE]
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