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Why aren't paladins liked?
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<blockquote data-quote="DragonLancer" data-source="post: 1512516" data-attributes="member: 11868"><p>I consider smashing the tomb to be a non-lawful act. I never said it was an evil act, more a chaotic one. He didn’t consider his actions or consequences, and just went straight to it hammer & tongs. Plus, I do consider it a breach of the paladin’s code. It wasn’t tomb robbing but it was a form of desecration.</p><p></p><p></p><p></p><p>Likewise, I understand where you are coming from. However, that method smacks (to be at least) too much of telling the character to change his mind, rather than letting the character decide whether this is the right coarse of action. As a DM I am not one for giving that level of advice on anything, whether it be moral quandaries, puzzles or traps. By saying “are you sure?” rather than giving the player advice along the lines of what you said, I am bringing their attention to the situation at hand without telling them what to do.</p><p></p><p>Admittedly if this action had been done another party member, say a wizard or bard, I wouldn’t have said anything. Its because the Paladin comes with that “baggage” that I offer him the “are you sure?”</p><p>The Paladin class comes with this baggage because of its in-game position in the game world. I don’t like trying to screw the characters, after all I want them to succeed and play through the story and campaign. I do want, however, repercussions from actions and for the players to realise that this is a "real" world they play in with real consequences for their characters, for kingdoms and a whole world full of NPC’s and monsters.</p></blockquote><p></p>
[QUOTE="DragonLancer, post: 1512516, member: 11868"] I consider smashing the tomb to be a non-lawful act. I never said it was an evil act, more a chaotic one. He didn’t consider his actions or consequences, and just went straight to it hammer & tongs. Plus, I do consider it a breach of the paladin’s code. It wasn’t tomb robbing but it was a form of desecration. Likewise, I understand where you are coming from. However, that method smacks (to be at least) too much of telling the character to change his mind, rather than letting the character decide whether this is the right coarse of action. As a DM I am not one for giving that level of advice on anything, whether it be moral quandaries, puzzles or traps. By saying “are you sure?” rather than giving the player advice along the lines of what you said, I am bringing their attention to the situation at hand without telling them what to do. Admittedly if this action had been done another party member, say a wizard or bard, I wouldn’t have said anything. Its because the Paladin comes with that “baggage” that I offer him the “are you sure?” The Paladin class comes with this baggage because of its in-game position in the game world. I don’t like trying to screw the characters, after all I want them to succeed and play through the story and campaign. I do want, however, repercussions from actions and for the players to realise that this is a "real" world they play in with real consequences for their characters, for kingdoms and a whole world full of NPC’s and monsters. [/QUOTE]
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Why aren't paladins liked?
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