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Why aren't paladins liked?
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<blockquote data-quote="Herpes Cineplex" data-source="post: 1512857" data-attributes="member: 16936"><p>Which works fine, as long as both you and the player agree that what he's about to do is going to cause a problem for his character. </p><p></p><p>Obviously, that wasn't the case this time around. The player looked at the situation, looked at what he understood a paladin's responsibilities to be, and decided that he wasn't breaking any code and his god wouldn't have any reason to punish him for it. You looked at the same situation and decided that what he was doing was chaotic enough and sacreligious enough to warrant immediate loss of paladin abilities.</p><p></p><p>Giving him a more explicit heads-up on the issue (even just saying "Are you sure? Because in this setting, desecrating tombs will make you lose your paladin abilities") would be a better alternative, I think. You're not telling him what to do with his character: you're telling him what YOU are going to do to his character, and you're informing him how your gameworld operates, which can only help him to avoid getting into fixes like that later on. He's perfectly free to continue ransacking graves all day long if he wants to; once you've informed him of the consequences, your hands are clean.</p><p></p><p>Hell, if the player thought it was important to get into that tomb immediately, he might very well have cracked the seal on it anyway and made the game really interesting by actually <em>choosing</em> to violate this code, and that's just cool. And probably the guy wouldn't have refused an atonement under those circumstances, so you wouldn't have had to convert his character into a villain.</p><p></p><p>Which I will admit wasn't such a bad result, all things considered (fallen paladin villains are great!), but I'm still a bit disturbed by the thought that you'd slap the character down for breaking a rule he was never actually informed of. Obviously, ignorance of the law is no excuse; I just think there's also no excuse for not educating someone who is ignorant of the laws before you let them run around breaking 'em.</p><p></p><p>--</p><p>just something to consider <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Herpes Cineplex, post: 1512857, member: 16936"] Which works fine, as long as both you and the player agree that what he's about to do is going to cause a problem for his character. Obviously, that wasn't the case this time around. The player looked at the situation, looked at what he understood a paladin's responsibilities to be, and decided that he wasn't breaking any code and his god wouldn't have any reason to punish him for it. You looked at the same situation and decided that what he was doing was chaotic enough and sacreligious enough to warrant immediate loss of paladin abilities. Giving him a more explicit heads-up on the issue (even just saying "Are you sure? Because in this setting, desecrating tombs will make you lose your paladin abilities") would be a better alternative, I think. You're not telling him what to do with his character: you're telling him what YOU are going to do to his character, and you're informing him how your gameworld operates, which can only help him to avoid getting into fixes like that later on. He's perfectly free to continue ransacking graves all day long if he wants to; once you've informed him of the consequences, your hands are clean. Hell, if the player thought it was important to get into that tomb immediately, he might very well have cracked the seal on it anyway and made the game really interesting by actually [i]choosing[/i] to violate this code, and that's just cool. And probably the guy wouldn't have refused an atonement under those circumstances, so you wouldn't have had to convert his character into a villain. Which I will admit wasn't such a bad result, all things considered (fallen paladin villains are great!), but I'm still a bit disturbed by the thought that you'd slap the character down for breaking a rule he was never actually informed of. Obviously, ignorance of the law is no excuse; I just think there's also no excuse for not educating someone who is ignorant of the laws before you let them run around breaking 'em. -- just something to consider ;) [/QUOTE]
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Why aren't paladins liked?
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