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Why aren't paladins liked?
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<blockquote data-quote="FreeTheSlaves" data-source="post: 1514493" data-attributes="member: 9952"><p>I am usually loathe to use real world examples but where I live, if you desecrate a grave, you get the bash.</p><p></p><p>Q.) Why would a stereotypical paladin think that smashing up a saints tomb is aok? </p><p>A.) Because it has a magic item that he could put to good use.</p><p></p><p>Given a desperate enough need I can see that argument as holding firm but there are two things I would consider: motive and method.</p><p></p><p>If I suspected that the player was actually motivated by greed or his method was disrespectful I would warn the player that his character is about to commit a sin. I would tell the player, face to face the why because they need to know and their character would know.</p><p></p><p>What would be an acceptable action (assuming the motive was pure) would be for the paladin to oversea the opening of a holy sarcophagus, carefully remove the sword, close the tomb and name the sword "the sword of St bla". Or something like that so long as it was respectful.</p><p></p><p>I would point out that players that pull this "I can put it to better use for the cause of good" can be operating under a double standard. I say that because they usually won't relinquish a treasure to a better owner. In this case the owner was dead so fair enough, but what if they try to pull this stunt on a living person? Again you have to question the motive.</p><p></p><p>All of this aside, if there is a paladin or any other highly codified character in the campaign, the dm should not be punishing them unduly for having a bit of grit to their character. Sure the odd sacred tomb gives a bit of campaign world perspective but those situations should not be the primary means of aquiring treasure.</p><p></p><p>The dm should tailor the campaign to the characters: fighters need fights; wizards need magic and paladins need chivalry.</p><p></p><p>Paladins are not liked by some because they don't want to see chivalry in the adventure.</p></blockquote><p></p>
[QUOTE="FreeTheSlaves, post: 1514493, member: 9952"] I am usually loathe to use real world examples but where I live, if you desecrate a grave, you get the bash. Q.) Why would a stereotypical paladin think that smashing up a saints tomb is aok? A.) Because it has a magic item that he could put to good use. Given a desperate enough need I can see that argument as holding firm but there are two things I would consider: motive and method. If I suspected that the player was actually motivated by greed or his method was disrespectful I would warn the player that his character is about to commit a sin. I would tell the player, face to face the why because they need to know and their character would know. What would be an acceptable action (assuming the motive was pure) would be for the paladin to oversea the opening of a holy sarcophagus, carefully remove the sword, close the tomb and name the sword "the sword of St bla". Or something like that so long as it was respectful. I would point out that players that pull this "I can put it to better use for the cause of good" can be operating under a double standard. I say that because they usually won't relinquish a treasure to a better owner. In this case the owner was dead so fair enough, but what if they try to pull this stunt on a living person? Again you have to question the motive. All of this aside, if there is a paladin or any other highly codified character in the campaign, the dm should not be punishing them unduly for having a bit of grit to their character. Sure the odd sacred tomb gives a bit of campaign world perspective but those situations should not be the primary means of aquiring treasure. The dm should tailor the campaign to the characters: fighters need fights; wizards need magic and paladins need chivalry. Paladins are not liked by some because they don't want to see chivalry in the adventure. [/QUOTE]
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