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Why aren't paladins liked?
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<blockquote data-quote="mhacdebhandia" data-source="post: 2325191" data-attributes="member: 18832"><p>For many, many adventurers these qualities are a mixed blessing.</p><p></p><p>The thing is, "nominally heroic" covers a multitude of sins, and paladins stereotypically possess a few qualities that make the sort of actions which make that "nominally" necessary at best difficult and at worst impossible.</p><p></p><p>For instance, there's a difference between heroism and valour. Paladins stereotypically lean towards the valourous confrontation of evil, which can throw a wrench into the works for a group which has otherwise settled upon a more cautious/sneaky/deceitful/<em>et cetera</em> plan of action.</p><p></p><p>Even a paladin played intelligently (i.e. not a suicidal Lawful Stupid idiot whose response to a "ping" on <em>detect evil</em> is "Chaaaaarge!") can be a hindrance in this regard. Some people relish these interpersonal conflicts among their characters and enjoy playing out their resolution. Others abhor them.</p><p>Paladins, to state the obvious, are useful emergency healers, reliable backup fighters, and so on. Like the bard, they're a jack of several trades, master of none, and sometimes bring with them useful roleplaying associations - a reputation for honesty and trustworthiness, connections to temples and churches, <em>et cetera</em>.</p><p>The number one reason I can think of is simple:</p><p></p><p>Many people don't actually always play the kind of selfless, heroic, kindhearted Good adventurers with whom paladins best work. I would venture to suggest that many people don't ever produce a party where every member would be (ungrudgingly) acceptable to a paladin.</p></blockquote><p></p>
[QUOTE="mhacdebhandia, post: 2325191, member: 18832"] For many, many adventurers these qualities are a mixed blessing. The thing is, "nominally heroic" covers a multitude of sins, and paladins stereotypically possess a few qualities that make the sort of actions which make that "nominally" necessary at best difficult and at worst impossible. For instance, there's a difference between heroism and valour. Paladins stereotypically lean towards the valourous confrontation of evil, which can throw a wrench into the works for a group which has otherwise settled upon a more cautious/sneaky/deceitful/[i]et cetera[/i] plan of action. Even a paladin played intelligently (i.e. not a suicidal Lawful Stupid idiot whose response to a "ping" on [i]detect evil[/i] is "Chaaaaarge!") can be a hindrance in this regard. Some people relish these interpersonal conflicts among their characters and enjoy playing out their resolution. Others abhor them. Paladins, to state the obvious, are useful emergency healers, reliable backup fighters, and so on. Like the bard, they're a jack of several trades, master of none, and sometimes bring with them useful roleplaying associations - a reputation for honesty and trustworthiness, connections to temples and churches, [i]et cetera[/i]. The number one reason I can think of is simple: Many people don't actually always play the kind of selfless, heroic, kindhearted Good adventurers with whom paladins best work. I would venture to suggest that many people don't ever produce a party where every member would be (ungrudgingly) acceptable to a paladin. [/QUOTE]
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Why aren't paladins liked?
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