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Why aren't paladins liked?
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<blockquote data-quote="Darmanicus" data-source="post: 2329312" data-attributes="member: 14864"><p>Personally I think that Paladins can quite adequately fill the roll of Fighter, ESPECIALLY against evil opponents. I'll admit that I have taken the Fist of Raziel PrC which is very nifty for Paladins however it's not the be all and end all of my character with regards to killing the bad guys. I'll say again.....Fighter BAB, Fighter HD = Fighter.</p><p></p><p>Divine Grace = X x Iron Will, Great Fortitude and Lightning Reflexes feats. A Paladin will consistently make saving throws where everyone else fails.</p><p></p><p>I disagree that they get anywhere near the role of Cleric but as someone mentioned, their Lay On Hands is an excellent one shot heal self whilst the Cleric tends to others.</p><p></p><p>Going back to my Fighter point, just in case you want to argue the point that they get tons more combat related feats, the Paladin gets his mount which grows to be a tough critter and if you're clever, you'll generally try for something other than a horse!</p><p></p><p>Immunity to fear and diesease, fear especially, are awesome abilities and have saved my groups hides on several occasions, (especially since I lend allies a bonus to fear).</p><p></p><p>Back to the point though, I really don't see the problem with Paladins as a class whatsoever unless you happen to be playing with a group where it will really come into effect ie. a group of evils: this is just common sense. At the beginning of any campaign something like this should be discussed and if a Paladin is just not going to fit in then it shouldn't be allowed otherwise your just asking for trouble. </p><p></p><p>Ok, meant to finiss this rant several hours ago but a mate decided to pop by and several beers later meant that any continuation on this was impossible......</p><p></p><p>Paladins rock, nuff said. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Darmanicus, post: 2329312, member: 14864"] Personally I think that Paladins can quite adequately fill the roll of Fighter, ESPECIALLY against evil opponents. I'll admit that I have taken the Fist of Raziel PrC which is very nifty for Paladins however it's not the be all and end all of my character with regards to killing the bad guys. I'll say again.....Fighter BAB, Fighter HD = Fighter. Divine Grace = X x Iron Will, Great Fortitude and Lightning Reflexes feats. A Paladin will consistently make saving throws where everyone else fails. I disagree that they get anywhere near the role of Cleric but as someone mentioned, their Lay On Hands is an excellent one shot heal self whilst the Cleric tends to others. Going back to my Fighter point, just in case you want to argue the point that they get tons more combat related feats, the Paladin gets his mount which grows to be a tough critter and if you're clever, you'll generally try for something other than a horse! Immunity to fear and diesease, fear especially, are awesome abilities and have saved my groups hides on several occasions, (especially since I lend allies a bonus to fear). Back to the point though, I really don't see the problem with Paladins as a class whatsoever unless you happen to be playing with a group where it will really come into effect ie. a group of evils: this is just common sense. At the beginning of any campaign something like this should be discussed and if a Paladin is just not going to fit in then it shouldn't be allowed otherwise your just asking for trouble. Ok, meant to finiss this rant several hours ago but a mate decided to pop by and several beers later meant that any continuation on this was impossible...... Paladins rock, nuff said. :cool: [/QUOTE]
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