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<blockquote data-quote="haakon1" data-source="post: 5011355" data-attributes="member: 25619"><p>My experience varies -- it's not necessary to play every week to be a dedicated player and consumer with a long-term game.</p><p></p><p>I'm running two campaigns, one on email, one live.</p><p>-- The email game never "meets" at all, and is slow moving (about one year per adventure, max 7 levels gained in the 10 years we're played).</p><p></p><p>-- The live game has met 13 times in 4 years.</p><p></p><p>I'd say about 1/3 of my players are DEDICATED D&Ders (buying a lot of materials, posting on EnWorld, running their own campaigns), while the rest are fairly casual but into it when playing.</p><p></p><p>None of us -- not even the guy who has attended GenCon multiple times -- are "hard core" in the sense you mean, of being Crunch Focused and wanting lots of new rules for new builds all the time. We're definitely more story oriented.</p><p></p><p></p><p></p><p>I wouldn't say they "need to", but I will say rules supplements don't gain gaming companies any of my money. </p><p></p><p>Nor do rules changes. I played AD&D from 1981-2001, and 3e thereafter. Twenty years per edition seems to work for me and my friends, and we can envision playing 3e forever, just as we thought we would be playing AD&D in the nursing home someday -- and looked forward to that!</p></blockquote><p></p>
[QUOTE="haakon1, post: 5011355, member: 25619"] My experience varies -- it's not necessary to play every week to be a dedicated player and consumer with a long-term game. I'm running two campaigns, one on email, one live. -- The email game never "meets" at all, and is slow moving (about one year per adventure, max 7 levels gained in the 10 years we're played). -- The live game has met 13 times in 4 years. I'd say about 1/3 of my players are DEDICATED D&Ders (buying a lot of materials, posting on EnWorld, running their own campaigns), while the rest are fairly casual but into it when playing. None of us -- not even the guy who has attended GenCon multiple times -- are "hard core" in the sense you mean, of being Crunch Focused and wanting lots of new rules for new builds all the time. We're definitely more story oriented. I wouldn't say they "need to", but I will say rules supplements don't gain gaming companies any of my money. Nor do rules changes. I played AD&D from 1981-2001, and 3e thereafter. Twenty years per edition seems to work for me and my friends, and we can envision playing 3e forever, just as we thought we would be playing AD&D in the nursing home someday -- and looked forward to that! [/QUOTE]
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