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Why aren't RPGs poplular
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<blockquote data-quote="DMfromdimensionX" data-source="post: 5011681" data-attributes="member: 86345"><p>Its been touched on a bit but IMO its really a matter of convenience. I've been playing for years and i love RPG's but sometimes they are really damned inconvenient. The time involved, the scheduling, the other people (wives,gf's, kids, etc) that want to get your time instead of a game getting it, all work together to make RPG's second fiddle to video games. </p><p></p><p> Its video games that took a huge bite out of the RPG market and unfortunately a table top RPG will never be able to compete with the convenience of being able to sit down at your computer or Xbox or whatever after work, pop in a game, play for an or two and then shut it off and go get dinner and get back to your life. </p><p></p><p> I think its the time and the inconvenience involved more then anything that keep table top RPG's from gaining dominance in the hobby market. Virtual table tops, especially if a big company like WOTC can ever get their crap together and make a decent one with lots of premade adventures you can load and play quickly and easily can help overcome that but its a long way off at this rate and would have to be done really well at a low price to make a difference.</p></blockquote><p></p>
[QUOTE="DMfromdimensionX, post: 5011681, member: 86345"] Its been touched on a bit but IMO its really a matter of convenience. I've been playing for years and i love RPG's but sometimes they are really damned inconvenient. The time involved, the scheduling, the other people (wives,gf's, kids, etc) that want to get your time instead of a game getting it, all work together to make RPG's second fiddle to video games. Its video games that took a huge bite out of the RPG market and unfortunately a table top RPG will never be able to compete with the convenience of being able to sit down at your computer or Xbox or whatever after work, pop in a game, play for an or two and then shut it off and go get dinner and get back to your life. I think its the time and the inconvenience involved more then anything that keep table top RPG's from gaining dominance in the hobby market. Virtual table tops, especially if a big company like WOTC can ever get their crap together and make a decent one with lots of premade adventures you can load and play quickly and easily can help overcome that but its a long way off at this rate and would have to be done really well at a low price to make a difference. [/QUOTE]
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