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<blockquote data-quote="Ariosto" data-source="post: 5012838" data-attributes="member: 80487"><p>As I recall, <em>Dungeons & Dragons</em> exceeded even Gygax's expectations. The original target demographic of historical wargamers is probably a very small minority today.</p><p></p><p>Yes, I think the success the game form has enjoyed is pretty remarkable. To anticipate a rise to even greater heights of popularity at this point -- at least as a commercial concern -- seems to me far fetched. The iron was hot in the 1980s, and we've already got what came of that.</p><p></p><p>Separating the hobby from the industry, perhaps there can be some growth especially among more casual and infrequent players. As "an amusing and diverting pastime ... in no case something to be taken too seriously", the game has potential for players whether or not their wallets are worthwhile for Hasbro to target.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 5012838, member: 80487"] As I recall, [i]Dungeons & Dragons[/i] exceeded even Gygax's expectations. The original target demographic of historical wargamers is probably a very small minority today. Yes, I think the success the game form has enjoyed is pretty remarkable. To anticipate a rise to even greater heights of popularity at this point -- at least as a commercial concern -- seems to me far fetched. The iron was hot in the 1980s, and we've already got what came of that. Separating the hobby from the industry, perhaps there can be some growth especially among more casual and infrequent players. As "an amusing and diverting pastime ... in no case something to be taken too seriously", the game has potential for players whether or not their wallets are worthwhile for Hasbro to target. [/QUOTE]
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