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Why aren't RPGs poplular
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<blockquote data-quote="TwinBahamut" data-source="post: 5017249" data-attributes="member: 32536"><p>Someone beat me to this, but...</p><p></p><p>Video games are not <em>pen-and-paper/tabletop</em> role-playing games. Those are indeed different things. That said, "role-playing game" has been an established genre of videogaming for decades, to the point where it would probably be pretty easy to find someone who knew the videogame genre definition but didn't know anything about the tabletop game definition (I was one such person when I was a kid). There is also enough similarity between the two that they are worth comparing (though I personally think many videogame RPGs would be a lot better off if they were less like tabletop RPGs).</p><p></p><p>Anyways, I think the simple point that tabletop RPGs are too time-intensive is far and away they biggest issue. In fact, I will say that in most cases tabletop RPGs are far more time-intensive than many other forms of entertainment but have few advantages to make up for that fault. The only thing I can think of is the extreme flexibility of a tabletop RPG's story, but that isn't a guaranteed part of the tabletop RPG experience and pulling that kind of thing off requires a lot of DM effort. A DM needs to put in an excessive amount of effort, far more than is required to just play the game, for a D&D game's story to be more flexible than a good videogame's story and still stay just as involving and fun.</p><p></p><p>Honestly, even ridiculously complicated boardgames like <em>Twilight Imperium</em> have a lot of advantages over tabletop RPGs in this regard, simply because it is easier to jump straight into playing one and it doesn't require a DM to spend hours of prep work on.</p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 5017249, member: 32536"] Someone beat me to this, but... Video games are not [i]pen-and-paper/tabletop[/i] role-playing games. Those are indeed different things. That said, "role-playing game" has been an established genre of videogaming for decades, to the point where it would probably be pretty easy to find someone who knew the videogame genre definition but didn't know anything about the tabletop game definition (I was one such person when I was a kid). There is also enough similarity between the two that they are worth comparing (though I personally think many videogame RPGs would be a lot better off if they were less like tabletop RPGs). Anyways, I think the simple point that tabletop RPGs are too time-intensive is far and away they biggest issue. In fact, I will say that in most cases tabletop RPGs are far more time-intensive than many other forms of entertainment but have few advantages to make up for that fault. The only thing I can think of is the extreme flexibility of a tabletop RPG's story, but that isn't a guaranteed part of the tabletop RPG experience and pulling that kind of thing off requires a lot of DM effort. A DM needs to put in an excessive amount of effort, far more than is required to just play the game, for a D&D game's story to be more flexible than a good videogame's story and still stay just as involving and fun. Honestly, even ridiculously complicated boardgames like [i]Twilight Imperium[/i] have a lot of advantages over tabletop RPGs in this regard, simply because it is easier to jump straight into playing one and it doesn't require a DM to spend hours of prep work on. [/QUOTE]
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