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<blockquote data-quote="Krensky" data-source="post: 5019870" data-attributes="member: 30936"><p>No, but I know how to read and cite my sources of 'insider' knowledge. Eric Flint's comments in his publisher's online magazine's editorial pages has more credibility and gravitas then J. Random forumite's sarcastic dismissal. Perhaps you could actually respond to his arguments in an intelligent, civil manner to explain where he is mistaken so I can adjust my valuation of his opinion on the matter.</p><p></p><p>Either that or call me an idiot directly.</p><p></p><p></p><p></p><p>Please do, and spend extra time explaining how higher prices and stupider local gaming stores would be good for the industry, especially considering TSR (to my understanding) operated under the consignment model for years and it didn't work out so well for them.</p><p></p><p></p><p></p><p>Not disputing that. Never did. I didn't mention the economics of it to the publisher at all since, as Mr. Flint said it's no big deal.</p><p></p><p></p><p></p><p>In theory. From what I've seen it results in them over ordering blockbusters and ignoring the rest of their inventory because it doesn't matter since it's only a fraction of their sales compared to the blockbusters and it doesn't effect them since they don't have to pay for their mistakes and stupidity regarding it.</p><p></p><p>Also, you didn't address the point about how it screws most authors (or, for RPGs, most designers) because it means they will never earn out their advances, so the publisher is less inclined to publish a sophomore novel. For game publishers, I'm not quite sure how it would work but considering it didn't work for TSR back in the 1980s, why should it work any better now?</p><p></p><p></p><p></p><p>While I never took an economics class, from what I can tell most of that model is invalidated under a consignment model since it obliterates the inventory cost.</p></blockquote><p></p>
[QUOTE="Krensky, post: 5019870, member: 30936"] No, but I know how to read and cite my sources of 'insider' knowledge. Eric Flint's comments in his publisher's online magazine's editorial pages has more credibility and gravitas then J. Random forumite's sarcastic dismissal. Perhaps you could actually respond to his arguments in an intelligent, civil manner to explain where he is mistaken so I can adjust my valuation of his opinion on the matter. Either that or call me an idiot directly. Please do, and spend extra time explaining how higher prices and stupider local gaming stores would be good for the industry, especially considering TSR (to my understanding) operated under the consignment model for years and it didn't work out so well for them. Not disputing that. Never did. I didn't mention the economics of it to the publisher at all since, as Mr. Flint said it's no big deal. In theory. From what I've seen it results in them over ordering blockbusters and ignoring the rest of their inventory because it doesn't matter since it's only a fraction of their sales compared to the blockbusters and it doesn't effect them since they don't have to pay for their mistakes and stupidity regarding it. Also, you didn't address the point about how it screws most authors (or, for RPGs, most designers) because it means they will never earn out their advances, so the publisher is less inclined to publish a sophomore novel. For game publishers, I'm not quite sure how it would work but considering it didn't work for TSR back in the 1980s, why should it work any better now? While I never took an economics class, from what I can tell most of that model is invalidated under a consignment model since it obliterates the inventory cost. [/QUOTE]
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