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Why aren't RPGs poplular
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<blockquote data-quote="Pour" data-source="post: 5020161" data-attributes="member: 59411"><p>Any exposure to their intellectual properties never hurts, and if they ended up supporting just the movies, games or toys, well that's a victory too. Exposure is essential to grow the market by allowing potential new blood to find a reason to investigate the pen-and-paper games. Show new audiences how cool monsters, adventurers and traps can be. Excite their imagination and pique their interest. They'll buy an RPG, believe me, and some of them will get hooked.</p><p></p><p>Personally, I think this starts with returning D&D to television. The influence of even one good cartoon either in the Saturday morning lineup or the afternoon spot somewhere like Cartoon Network is invaluable. That generates all sorts of toy, apparel and game purchases. What's more, it builds a growing market who will follow into more mature live-action movies and direct-to-DVD releases as they get older. D&D is certainly robust enough to have multiple animated series running, too (much like comics).</p><p></p><p>Secondly, and frankly this is something they never should have stopped producing, single-player and module-friendly video games. I respect the DDO attempt, but their award winners were always in games like Baldur's Gate and Neverwinter Nights. In light of the success of Dragon Age: Origins and the tremendous anticipation of Diablo III, there is life in non-MMO's, and even better now that console technology has caught up enough to run them. Announce something like Baldur's Gate III and just watch the madness (and despite the fact Bioware wouldn't be designing it, I have faith a dozen great companies would leap at the property). </p><p></p><p>I mean the possibilities are so ripe I could keep going for hours: McFarlane Toys giving us Count Strahd, Takhisis and Orcus figures or a Tomb of Horrors roller coaster at Six Flags. These are the things that I think could really enable this industry to explode onto the scene, giving us new venues to enjoy our hobby and injecting new life at the same time.</p><p></p><p>I guess I don't equate all these amazing forms of entertainment as competition, but instead untapped mediums.</p></blockquote><p></p>
[QUOTE="Pour, post: 5020161, member: 59411"] Any exposure to their intellectual properties never hurts, and if they ended up supporting just the movies, games or toys, well that's a victory too. Exposure is essential to grow the market by allowing potential new blood to find a reason to investigate the pen-and-paper games. Show new audiences how cool monsters, adventurers and traps can be. Excite their imagination and pique their interest. They'll buy an RPG, believe me, and some of them will get hooked. Personally, I think this starts with returning D&D to television. The influence of even one good cartoon either in the Saturday morning lineup or the afternoon spot somewhere like Cartoon Network is invaluable. That generates all sorts of toy, apparel and game purchases. What's more, it builds a growing market who will follow into more mature live-action movies and direct-to-DVD releases as they get older. D&D is certainly robust enough to have multiple animated series running, too (much like comics). Secondly, and frankly this is something they never should have stopped producing, single-player and module-friendly video games. I respect the DDO attempt, but their award winners were always in games like Baldur's Gate and Neverwinter Nights. In light of the success of Dragon Age: Origins and the tremendous anticipation of Diablo III, there is life in non-MMO's, and even better now that console technology has caught up enough to run them. Announce something like Baldur's Gate III and just watch the madness (and despite the fact Bioware wouldn't be designing it, I have faith a dozen great companies would leap at the property). I mean the possibilities are so ripe I could keep going for hours: McFarlane Toys giving us Count Strahd, Takhisis and Orcus figures or a Tomb of Horrors roller coaster at Six Flags. These are the things that I think could really enable this industry to explode onto the scene, giving us new venues to enjoy our hobby and injecting new life at the same time. I guess I don't equate all these amazing forms of entertainment as competition, but instead untapped mediums. [/QUOTE]
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