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Why aren't Star Wars and Star Trek dominating the RPG market?
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 1661929" data-attributes="member: 1165"><p>I wouldn't say "one" person.</p><p></p><p>It sucked in both terms, which is really hard to do. It didn't use the full Alternity rules, it used Alternity "Fast Play" on the assumption that most people who would buy it didn't have Alternity.</p><p></p><p>The ruleset was so weak you couldn't even convert it into full Alternity rules. But even if you didn't want to do so, they were to a large degree unuseable.</p><p></p><p>The rules didn't even contain Strength bonuses to damage or resistance ability modifiers.</p><p></p><p>It didn't contain character generation rules. Since I knew the Alternity system I could convert a human character easily anyway ( iad a player Ghost <em>before</em> I even heard of the product), but there were no rules for converting Protoss. I tried to figure out the stat spread for Protoss - no luck there. The ability scores varied so widely that I can't picture what kind of logic was used.</p><p></p><p>The pilot was overpowered in one scenario and useless in every other scenario.</p><p></p><p>There was virtually no information on the Blizzard universe - for instance, there were no flavor text or rules on Khaydarin Crystals. Since StarCraft is a game, there is little such information within the game <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> and the designers didn't try to add anything. They were probably tired of calling Blizzard ever hour and saying "can I add this"?</p><p></p><p>The adventures were mixed, being not all that bad but not all that good either. Zerg actually being intelligent - good. Zerg being able to speak Terran (or whatever language) bad! Zerg using communications equipment - bad!</p><p></p><p>The most infamous scene was in the first adventure. You sneaked up on an infected space station and took the elevator inside. You get attacked there. Inside you encounter some more Zerg who - according to the adventure - do not immediately attack. The Zerg have some Terran prisoners which might explain why they'd pause - if they were too bloodthirsty the prisoners would all be dead!</p><p></p><p>You had a few options. You could try to bluff them into thinking you are prisoners, even though the Zerg don't understand your language <em>and you're armed!</em> And some of you are Protoss, whom the Zerg have <em>not</em> taken prisoner. But never mind that, the Zerg already know you killed some of them on the way down.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 1661929, member: 1165"] I wouldn't say "one" person. It sucked in both terms, which is really hard to do. It didn't use the full Alternity rules, it used Alternity "Fast Play" on the assumption that most people who would buy it didn't have Alternity. The ruleset was so weak you couldn't even convert it into full Alternity rules. But even if you didn't want to do so, they were to a large degree unuseable. The rules didn't even contain Strength bonuses to damage or resistance ability modifiers. It didn't contain character generation rules. Since I knew the Alternity system I could convert a human character easily anyway ( iad a player Ghost [i]before[/i] I even heard of the product), but there were no rules for converting Protoss. I tried to figure out the stat spread for Protoss - no luck there. The ability scores varied so widely that I can't picture what kind of logic was used. The pilot was overpowered in one scenario and useless in every other scenario. There was virtually no information on the Blizzard universe - for instance, there were no flavor text or rules on Khaydarin Crystals. Since StarCraft is a game, there is little such information within the game :( and the designers didn't try to add anything. They were probably tired of calling Blizzard ever hour and saying "can I add this"? The adventures were mixed, being not all that bad but not all that good either. Zerg actually being intelligent - good. Zerg being able to speak Terran (or whatever language) bad! Zerg using communications equipment - bad! The most infamous scene was in the first adventure. You sneaked up on an infected space station and took the elevator inside. You get attacked there. Inside you encounter some more Zerg who - according to the adventure - do not immediately attack. The Zerg have some Terran prisoners which might explain why they'd pause - if they were too bloodthirsty the prisoners would all be dead! You had a few options. You could try to bluff them into thinking you are prisoners, even though the Zerg don't understand your language [i]and you're armed![/i] And some of you are Protoss, whom the Zerg have [i]not[/i] taken prisoner. But never mind that, the Zerg already know you killed some of them on the way down. [/QUOTE]
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Why aren't Star Wars and Star Trek dominating the RPG market?
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