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Why aren't Star Wars and Star Trek dominating the RPG market?
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<blockquote data-quote="orchid blossom" data-source="post: 1662632" data-attributes="member: 12815"><p>I have found Star Trek especially suffers from the fact that it just wasn't designed for RPG's. In Star Trek, the characters are very often acting independently from one another. Whatever system I've been playing in, everything felt wrong because we kept trying to keep as many people involved as possible. Trek wasn't designed for every or even most characters to be involved in every scene. Some people may be active most of the session, and others only hit and miss. It can be frustrating and very challenging for a GM to work well.</p><p></p><p>Star Trek does seem to lend itself well to PBEM or SIMMS. I used to write in a Trek SIMM, which was basically combined storytelling. You can let your imagination go crazy, and the party can be in five different places.</p></blockquote><p></p>
[QUOTE="orchid blossom, post: 1662632, member: 12815"] I have found Star Trek especially suffers from the fact that it just wasn't designed for RPG's. In Star Trek, the characters are very often acting independently from one another. Whatever system I've been playing in, everything felt wrong because we kept trying to keep as many people involved as possible. Trek wasn't designed for every or even most characters to be involved in every scene. Some people may be active most of the session, and others only hit and miss. It can be frustrating and very challenging for a GM to work well. Star Trek does seem to lend itself well to PBEM or SIMMS. I used to write in a Trek SIMM, which was basically combined storytelling. You can let your imagination go crazy, and the party can be in five different places. [/QUOTE]
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Why aren't Star Wars and Star Trek dominating the RPG market?
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