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Why aren't Star Wars and Star Trek dominating the RPG market?
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<blockquote data-quote="kigmatzomat" data-source="post: 1663890" data-attributes="member: 9254"><p>Short form, the games often suck. Ignoring conflicts with cannon or continuity, the games are rarely that appealing outside of fanboys. </p><p></p><p>I flipped through SWd20 and my impression was that it didn't have as much systemic "flare" as 3.x. The Jedi didn't seem to have the option to be as flashy as a Fighter, Rogues seemed to trump Scoundrels, and the Barbarian seemed to lack any equivalent (seemed perfect for a Wookie). The characters didn't have any coolness outside of the Lucas(tm) logo. They just barely seemed more than the NPC classes I was accustomed to in 3.x. (Personally I'd have made a couple of 3-5 level Jedi PrCs to up the Jedi class power level without affecting overall balance)</p><p></p><p>Trek is, well, it's a messed up universe for gaming. The average character on the shows are exemplary people. Star Fleet officers are far and away some of the best of the best (both logically and in cannon) so the everpresent NPCs shine just as brightly, or moreso. Heck, most of the episodes were based on the idea of "isolated SF officers fight to return home." That was the *entire* premise of Voyager. Which means your character has to be like Timmy on Lassie to always fall down the well or be resigned to a non-decision making role. </p><p></p><p>Games work well when your characters are special (PCs vs NPCs, Supernatural vs. Natural, Cake vs. Bread) and stand out from the norm. In SW non-Jedi characters really aren't anything special and the Jedi's nifty only because he's the only one with the Force. In Trek you are a tall person amoung giants.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 1663890, member: 9254"] Short form, the games often suck. Ignoring conflicts with cannon or continuity, the games are rarely that appealing outside of fanboys. I flipped through SWd20 and my impression was that it didn't have as much systemic "flare" as 3.x. The Jedi didn't seem to have the option to be as flashy as a Fighter, Rogues seemed to trump Scoundrels, and the Barbarian seemed to lack any equivalent (seemed perfect for a Wookie). The characters didn't have any coolness outside of the Lucas(tm) logo. They just barely seemed more than the NPC classes I was accustomed to in 3.x. (Personally I'd have made a couple of 3-5 level Jedi PrCs to up the Jedi class power level without affecting overall balance) Trek is, well, it's a messed up universe for gaming. The average character on the shows are exemplary people. Star Fleet officers are far and away some of the best of the best (both logically and in cannon) so the everpresent NPCs shine just as brightly, or moreso. Heck, most of the episodes were based on the idea of "isolated SF officers fight to return home." That was the *entire* premise of Voyager. Which means your character has to be like Timmy on Lassie to always fall down the well or be resigned to a non-decision making role. Games work well when your characters are special (PCs vs NPCs, Supernatural vs. Natural, Cake vs. Bread) and stand out from the norm. In SW non-Jedi characters really aren't anything special and the Jedi's nifty only because he's the only one with the Force. In Trek you are a tall person amoung giants. [/QUOTE]
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Why aren't Star Wars and Star Trek dominating the RPG market?
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